AppWindow.SetIcon(executablePath) was passing the .exe's own path, but that
API requires an actual .ico file path — passing an .exe silently does
nothing, so the window fell back to a generic placeholder icon in the
taskbar and Alt+Tab (the custom title bar icon fixed earlier is a separate,
XAML-drawn Image and was unaffected).
Embed branding/AmiReel.ico as a resource, extract it once to
%LOCALAPPDATA%\AmiReel\app-icon.ico on startup, and call
AppWindow.SetIcon() with that file path instead. Verified via WM_GETICON
against the running window's HWND that both the big and small icons now
resolve to the real AmiReel logo.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The title bar Image used Source="ms-appx:///Assets/Square44x44Logo.scale-200.png".
That resolves fine in a normal build (Assets/ and AmiReel.pri sit next to the exe),
but a single-file self-contained publish (IncludeAllContentForSelfExtract=true)
bundles Content items into the exe in a way ms-appx:// can no longer resolve at
runtime, leaving the title bar icon blank — reproduced with the actual
publish-win-x64.ps1 output, confirmed fixed the same way.
Load the icon from a plain embedded resource instead (same mechanism already
used for ffmpeg.exe/ffprobe.exe): the PNG is embedded via
<EmbeddedResource LogicalName="AmiReel.Assets.TitleBarIcon.png">, and
MainWindow loads it at startup via GetManifestResourceStream + BitmapImage.
SetSourceAsync. This bypasses the ms-appx/MRT resource pipeline entirely, so
it behaves identically in dotnet build, dotnet run, and a single-file publish.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The repo carried two parallel UIs (WPF + WinUI) sharing Models/Services via
cross-directory Link includes. Now that WinUI is the only frontend, collapse
the structure so the WinUI project IS the repo root instead of a nested
sibling folder:
- Delete the WPF project entirely (App.xaml, MainWindow.xaml, csproj) and its
bin/obj output
- Move AmiReel.WinUI/* up to the repo root (App, MainWindow, MainPage,
DialogHelper, Assets, Package.appxmanifest, app.manifest, Properties,
.github/instructions, AGENTS.md) via git mv, preserving history
- Rename AmiReel.WinUI.csproj -> AmiReel.csproj; regenerate the solution as
AmiReel.slnx (the newer XML solution format) with a single project
- Rename namespace AmigaDB.VideoRenderer.{Models,Services} -> AmiReel.{...}
and AmiReel_WinUI -> AmiReel across all files, including the embedded
ffmpeg/ffprobe resource logical names in the csproj and ToolExtractor
- Models/ and Services/ no longer need the Link-based cross-directory
<Compile Include>; they're picked up by the SDK's default globbing now
that they live under the project directory
- Rename assets/ -> branding/ (source icon art) to avoid a case-insensitive
collision with Assets/ (packaged tile art) once both sit at repo root
- Merge the two .gitignore files into one; track the PublishProfiles pubxml
files instead of ignoring them (no secrets, and they keep publish
reproducible across machines) as branding, gitignore, etc.
- Simplify publish-win-x64.ps1 (drop the -Target Wpf/WinUI switch, there's
only one target now) and rewrite README.md to describe the single-project
layout, build/run/publish commands, and file structure
Verified: dotnet build succeeds for both AmiReel.csproj and AmiReel.slnx, and
the built exe launches and renders identically to before the move.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Restyle Fluent controls (buttons, fields, dialogs, ListView) to match the
app's navy dark/light palette and consistent corner radii/sizing
- Fix ContentDialog (Settings, exit-confirm, error) styling by binding
PrimaryButtonStyle/CloseButtonStyle explicitly via new DialogHelper,
since ContentDialog ignores implicit Button styles and forces accent
color onto whichever button is DefaultButton
- Remove MicaBackdrop and theme the title bar directly so it no longer
shows a gray tint mismatched with the app's navy background
- Replace placeholder Assets/*.png (unused VS template art) with the real
AmiReel logo at all required tile/splash/store sizes
- Set explicit default window size (1280x860, matching the old WPF app)
with DPI-aware centering and a minimum size, instead of sizing to content
- Fix drag-and-drop silently failing: InputList_Drop needs a
DragOperationDeferral before the first await or the DataView is torn
down before GetStorageItemsAsync completes
- Add Preview player path setting (was present in WPF, missing in WinUI)
and error handling for preview playback
- Accept all ffmpeg-readable video formats (mp4, mov, mkv, webm, ...) for
file picker and drag-and-drop, not just .avi
- Add exit-confirmation dialog to WinUI, mirroring the WPF app
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>