Fix title bar icon missing in single-file published builds
The title bar Image used Source="ms-appx:///Assets/Square44x44Logo.scale-200.png". That resolves fine in a normal build (Assets/ and AmiReel.pri sit next to the exe), but a single-file self-contained publish (IncludeAllContentForSelfExtract=true) bundles Content items into the exe in a way ms-appx:// can no longer resolve at runtime, leaving the title bar icon blank — reproduced with the actual publish-win-x64.ps1 output, confirmed fixed the same way. Load the icon from a plain embedded resource instead (same mechanism already used for ffmpeg.exe/ffprobe.exe): the PNG is embedded via <EmbeddedResource LogicalName="AmiReel.Assets.TitleBarIcon.png">, and MainWindow loads it at startup via GetManifestResourceStream + BitmapImage. SetSourceAsync. This bypasses the ms-appx/MRT resource pipeline entirely, so it behaves identically in dotnet build, dotnet run, and a single-file publish. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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@@ -2,9 +2,12 @@ using Microsoft.UI;
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using Microsoft.UI.Windowing;
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using Microsoft.UI.Xaml;
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using Microsoft.UI.Xaml.Controls;
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using Microsoft.UI.Xaml.Media.Imaging;
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using System;
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using System.IO;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices.WindowsRuntime;
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using Windows.Graphics;
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using Windows.UI;
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using WinRT.Interop;
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@@ -36,6 +39,7 @@ public sealed partial class MainWindow : Window
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AppWindow.SetIcon(executablePath);
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SetDefaultSizeAndPosition();
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LoadTitleBarIcon();
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// Navigate the root frame to the main page on startup.
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RootFrame.Navigate(typeof(MainPage));
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@@ -43,6 +47,30 @@ public sealed partial class MainWindow : Window
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AppWindow.Closing += AppWindow_Closing;
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}
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/// <summary>
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/// Loads the title bar icon from an embedded resource instead of an "ms-appx:///Assets/..."
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/// URI. A single-file self-contained publish bundles Content/Assets items into the exe in a
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/// way the ms-appx resource pipeline can no longer resolve at runtime, leaving the title bar
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/// blank; a plain embedded resource stream works the same in every publish mode.
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/// </summary>
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private async void LoadTitleBarIcon()
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{
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try
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{
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Assembly assembly = Assembly.GetExecutingAssembly();
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using Stream? stream = assembly.GetManifestResourceStream("AmiReel.Assets.TitleBarIcon.png");
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if (stream is null) return;
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BitmapImage bitmap = new();
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await bitmap.SetSourceAsync(stream.AsRandomAccessStream());
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TitleBarIcon.Source = bitmap;
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}
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catch
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{
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// Non-critical: the title bar simply shows no icon if this fails.
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}
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}
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private void SetDefaultSizeAndPosition()
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{
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const int DefaultWidth = 1280;
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