Initial commit: Zabavna Matematika web and Android app.

Kids math practice (SL/EN) in a Vite React app, wrapped with Capacitor for Android (net.bit76.matematika). Includes session refactor, i18n, and text-free difficulty icons with translated overlays.
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# Development
The playable app lives in `web/`. Stack: React 18, Vite 5, Tailwind 3. Android is the same app inside a Capacitor WebView (`web/android/`). No TypeScript, no backend.
## Screens
`App.jsx` switches three states:
1. **Loading** — preload images / audio / the settings video, then **Nadaljuj**
2. **Settings** — name, operations, difficulty, audio, start modal
3. **Game** — one session, then game-over overlay
Audio prefs persist as `matematika_music`. Game settings persist as `matematika_settings`. Language persists as `matematika_lang` (`sl` | `en`).
UI copy lives in `web/src/i18n/sl.json` and `en.json`. Screens call `t('key')` from `useI18n()`. Difficulty is stored as `easy` / `medium` / `hard`, never as a translated label. To add a language, add a JSON file with the same keys, register it in `i18n/core.js`, and add a button in Settings.
## Session loop
`Game.jsx` only runs a session. It does not invent operands.
1. `buildSession(config, level)` in `questionGenerator.js` builds the full list.
2. `showQuestion(i)` shows item `i` from that list.
3. `resolveAnswer(given)` scores a tap or keypad OK.
4. After the last item, `GameOver` offers restart (rebuilds the pool) or back to settings.
Question index is a ref, so restart cannot immediately re-trigger game-over from a stale counter.
Each question looks like `{ op, a, b, result, text }`.
`op` is one of `add` | `sub` | `mul` | `div` (`src/config.js`).
## Difficulty vs settings
- **Settings** choose operations, question count, add/sub range (`max_number`), multiply factors, divide divisors.
- **Difficulty** (`src/levels.js`) chooses input UI and some caps:
| Key | Input | Choices | Multiply other-factor cap |
|---|---|---|---|
| `easy` | choices | 4 | 110 |
| `medium` | choices | 6 | 112 |
| `hard` | keypad | — | 120 |
Negatives are off (`allowNegative: false`). The keypad hides `±` unless that flag is flipped.
Full product wording: [LEVELS.md](../LEVELS.md).
## Source map
```
web/src/
App.jsx
main.jsx boot + service worker register
config.js defaultConfig, OPS, mergeConfig
levels.js easy / medium / hard
questionGenerator.js + × ÷ factory + distractors
loadAssets.js
hooks/useAnimatedBackgrounds.js
components/
Loading.jsx
Settings.jsx
Game.jsx session only
AnswerChoices.jsx
Keypad.jsx
GameQuestionCard.jsx
GameToolbar.jsx
GameOver.jsx
ExitConfirm.jsx
BackgroundMusic.jsx
ToastContainer.jsx
UpdateBanner.jsx
NumberPills.jsx
```
`public/sw.js` caches the shell using paths relative to its own scope (safe with Vite `base: './'`).
## Adding an operation later
Keep generation out of `Game.jsx`:
1. Add a named op in `config.js` if needed.
2. Teach `buildSession` how to emit `{ op, a, b, result, text }`.
3. Add a settings toggle only when the UI exists.
4. Cover it in `questionGenerator.test.js`.
Rounding, dice, calculator, equations, and text problems were removed from the live path on purpose.
## Local checks
```bash
npm test
npm run build
```
Android store build: [ANDROID.md](ANDROID.md).
Optional Playwright smoke (`scripts/smoke.mjs`) walks loading → easy → restart → medium (wrong then right) → hard keypad (empty OK disabled, no `±`) → a 390×844 viewport.