Initial commit: Zabavna Matematika web and Android app.

Kids math practice (SL/EN) in a Vite React app, wrapped with Capacitor for Android (net.bit76.matematika). Includes session refactor, i18n, and text-free difficulty icons with translated overlays.
This commit is contained in:
2026-08-15 10:59:25 +02:00
commit 6e85917f73
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web/node_modules/
web/dist/
web/android/app/build/
web/android/app/.cxx/
web/android/.gradle/
web/android/local.properties
web/android/captures/
web/android/.idea/
web/android/*.iml
*.log
.DS_Store
Thumbs.db
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# Math Game Difficulty Levels
This document describes **how the game works today**.
Difficulty changes **how the player answers** and some number caps.
The player still chooses **which operations** to practice in Settings (`+`, ``, `×`, `÷`).
---
## Overview
Three difficulties:
| Key | Label | Input | Timer |
|---|---|---|---|
| `easy` | Lahko | 4 multiple-choice buttons | Stopwatch (on) |
| `medium` | Srednje | 6 multiple-choice buttons | Stopwatch (on) |
| `hard` | Težko | Numeric keypad + OK | Stopwatch (on) |
Settings also choose:
- Which operations are active
- How many questions (`stevilo_racunov`)
- Add/subtract range (`max_number`)
- Multiplication factors (`za_mnozenje`)
- Division divisors (`za_deljenje`)
---
## Easy (`easy` / Lahko)
- Input: **4 choices**
- Timer: stopwatch, enabled
- Negatives: not allowed
- Multiply other-factor cap: **110**
- Add/subtract range: from settings (`max_number`)
---
## Medium (`medium` / Srednje)
- Input: **6 choices**
- Timer: stopwatch, enabled
- Negatives: not allowed
- Multiply other-factor cap: **112**
- Add/subtract range: from settings (`max_number`)
---
## Hard (`hard` / Težko)
- Input: **keypad** (digits, backspace, `OK`; `±` only if `allowNegative` is on)
- No multiple-choice buttons
- Timer: stopwatch, enabled
- Negatives: **off** (`allowNegative: false`) unless flipped later in `levels.js`
- Multiply other-factor cap: **120**
- Add/subtract range: from settings (`max_number`)
- Division: exact results only
---
## Code map
```js
// web/src/levels.js
LEVELS = {
easy: { inputType: 'choices', choicesCount: 4, timerEnabled: true, allowNegative: false, multiplicationMaxA: 10 },
medium: { inputType: 'choices', choicesCount: 6, timerEnabled: true, allowNegative: false, multiplicationMaxA: 12 },
hard: { inputType: 'keypad', choicesCount: 0, timerEnabled: true, allowNegative: false, multiplicationMaxA: 20 }
}
```
Questions are built by `buildSession(config, level)` in `web/src/questionGenerator.js`.
The Game screen only renders `question.text` and checks `question.result`.
---
## Design principles
- Difficulty increases interaction complexity, not intimidation
- Same play screen, different answer component
- Hard is framed as a challenge, not a punishment
- Unfinished modes (rounding, dice, calculator, equations, text problems) are **not** in the live path
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# Zabavna Matematika
Kids math practice game in Slovene. Players pick `+`, ``, `×`, and/or `÷`, then play a short session. Difficulty changes **how** they answer, not which operations are allowed.
| Difficulty | Label | How you answer |
|---|---|---|
| Easy | Lahko | 4 large choice buttons |
| Medium | Srednje | 6 choice buttons |
| Hard | Težko | On-screen keypad + OK |
One game codebase: **web** in the browser, **Android** as a Capacitor shell around the same build. There is no backend. Settings, audio, and language (`sl` / `en`) stay in `localStorage`. The UI follows a saved language, otherwise the device (`sl*` → Slovene, everything else → English). Switch it in Settings (gear).
## Play (browser)
From the repo root:
```bash
cd web
npm install
npm run dev
```
Or from the root: `npm run dev` (forwards into `web/`).
Open the URL Vite prints (usually `http://localhost:5173`).
1. Wait for **Nadaljuj** after assets load.
2. Tap which operations to practice and a difficulty.
3. **IGRAJ** → confirm question count / ranges → play.
`npm run build` writes a static site to `web/dist/`.
`npm run preview` serves that build.
The app uses relative asset paths (`base: './'`), so `dist/` can go in a subfolder on any static host.
## Android
Same game, wrapped for phones and tablets. Details: [docs/ANDROID.md](docs/ANDROID.md).
```bash
cd web
npm install
npm run android
```
That builds the web app, syncs it into `web/android/`, and opens Android Studio. You need Android Studio + an SDK / emulator (or a device).
## Project layout
```
ZabavnaMatematika/
README.md
LEVELS.md
docs/
package.json root shortcuts (dev, build, test, android)
web/ Vite + React game (the product)
src/
public/
capacitor.config.json
android/ Capacitor Android project (after first sync)
```
## Docs
- [LEVELS.md](LEVELS.md) — what each difficulty does
- [docs/DEVELOPMENT.md](docs/DEVELOPMENT.md) — architecture, session loop, tests
- [docs/ANDROID.md](docs/ANDROID.md) — Play Store / Capacitor workflow
- [web/public/privacy.html](web/public/privacy.html) — privacy policy (Slovene)
## Tests
```bash
npm test # from repo root, or: cd web && npm test
npm run smoke # needs Playwright; start preview first
```
```bash
npm run preview -- --host 127.0.0.1 --port 4175
# other terminal
set SMOKE_URL=http://127.0.0.1:4175/
npm run smoke
```
Playwright is not a project dependency. Install it locally if you want the smoke script (`npm install --no-save playwright` inside `web/`).
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# Android
Zabavna Matematika on the phone is the **same web game**, running in a Capacitor WebView. Phones and tablets share one APK. Layout is CSS (already tuned for ~390px and up), not a second codebase.
## What lives where
| Path | Role |
|---|---|
| `web/src/` | The game |
| `web/dist/` | Vite production build (synced into Android) |
| `web/capacitor.config.json` | App id `net.bit76.matematika`, `webDir: dist` |
| `web/android/` | Gradle / Android Studio project (generated, then committed) |
Do not start a Kotlin/Compose game. Change play logic in `web/src/` only, then sync.
## First-time machine setup
1. Install [Android Studio](https://developer.android.com/studio).
2. Install an SDK (API 24+ is enough for Capacitor 7) and a virtual device, or plug in a phone with USB debugging.
3. Accept licenses if Studio asks.
## Commands
From the repo root or `web/`:
```bash
cd web
npm install
npm run android
```
That runs `vite build`, `cap sync android`, then `cap open android`. In Studio press Run.
After you change JS/CSS/assets:
```bash
npm run cap:sync
```
Then Run again in Android Studio. Skip a full `cap add android` unless the `android/` folder is missing.
If `android/` was never generated (clone of a repo that omitted it):
```bash
cd web
npm run build
npx cap add android
npx cap sync
```
## App identity
Set in `web/capacitor.config.json`:
- **Application id:** `net.bit76.matematika` (Play Console package name)
- **Display name:** Zabavna Matematika
Change these before the first Play Store listing. Renaming later is painful.
## Icons and splash
Replace the Capacitor placeholders in:
- `web/android/app/src/main/res/mipmap-*/`
- `web/android/app/src/main/res/drawable*/`
Keep one icon set. Tablet vs phone is the same WebView.
## Store notes
- Privacy policy: `web/public/privacy.html` (also served on the web host).
- Orientation: portrait is already declared in the PWA manifest; you can match that in `AndroidManifest.xml` if you want to lock it.
- Offline: the existing service worker still helps inside the WebView; Capacitor also ships the `dist/` files on device, so the game works without a network after install.
## What not to do
- Do not add `apps/android` with a rewritten UI.
- Do not copy `questionGenerator.js` into Java/Kotlin.
- Do not treat tablets as a separate flavor unless you later need a different Play listing.
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# Development
The playable app lives in `web/`. Stack: React 18, Vite 5, Tailwind 3. Android is the same app inside a Capacitor WebView (`web/android/`). No TypeScript, no backend.
## Screens
`App.jsx` switches three states:
1. **Loading** — preload images / audio / the settings video, then **Nadaljuj**
2. **Settings** — name, operations, difficulty, audio, start modal
3. **Game** — one session, then game-over overlay
Audio prefs persist as `matematika_music`. Game settings persist as `matematika_settings`. Language persists as `matematika_lang` (`sl` | `en`).
UI copy lives in `web/src/i18n/sl.json` and `en.json`. Screens call `t('key')` from `useI18n()`. Difficulty is stored as `easy` / `medium` / `hard`, never as a translated label. To add a language, add a JSON file with the same keys, register it in `i18n/core.js`, and add a button in Settings.
## Session loop
`Game.jsx` only runs a session. It does not invent operands.
1. `buildSession(config, level)` in `questionGenerator.js` builds the full list.
2. `showQuestion(i)` shows item `i` from that list.
3. `resolveAnswer(given)` scores a tap or keypad OK.
4. After the last item, `GameOver` offers restart (rebuilds the pool) or back to settings.
Question index is a ref, so restart cannot immediately re-trigger game-over from a stale counter.
Each question looks like `{ op, a, b, result, text }`.
`op` is one of `add` | `sub` | `mul` | `div` (`src/config.js`).
## Difficulty vs settings
- **Settings** choose operations, question count, add/sub range (`max_number`), multiply factors, divide divisors.
- **Difficulty** (`src/levels.js`) chooses input UI and some caps:
| Key | Input | Choices | Multiply other-factor cap |
|---|---|---|---|
| `easy` | choices | 4 | 110 |
| `medium` | choices | 6 | 112 |
| `hard` | keypad | — | 120 |
Negatives are off (`allowNegative: false`). The keypad hides `±` unless that flag is flipped.
Full product wording: [LEVELS.md](../LEVELS.md).
## Source map
```
web/src/
App.jsx
main.jsx boot + service worker register
config.js defaultConfig, OPS, mergeConfig
levels.js easy / medium / hard
questionGenerator.js + × ÷ factory + distractors
loadAssets.js
hooks/useAnimatedBackgrounds.js
components/
Loading.jsx
Settings.jsx
Game.jsx session only
AnswerChoices.jsx
Keypad.jsx
GameQuestionCard.jsx
GameToolbar.jsx
GameOver.jsx
ExitConfirm.jsx
BackgroundMusic.jsx
ToastContainer.jsx
UpdateBanner.jsx
NumberPills.jsx
```
`public/sw.js` caches the shell using paths relative to its own scope (safe with Vite `base: './'`).
## Adding an operation later
Keep generation out of `Game.jsx`:
1. Add a named op in `config.js` if needed.
2. Teach `buildSession` how to emit `{ op, a, b, result, text }`.
3. Add a settings toggle only when the UI exists.
4. Cover it in `questionGenerator.test.js`.
Rounding, dice, calculator, equations, and text problems were removed from the live path on purpose.
## Local checks
```bash
npm test
npm run build
```
Android store build: [ANDROID.md](ANDROID.md).
Optional Playwright smoke (`scripts/smoke.mjs`) walks loading → easy → restart → medium (wrong then right) → hard keypad (empty OK disabled, no `±`) → a 390×844 viewport.
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{
"name": "zabavna-matematika",
"private": true,
"description": "Zabavna Matematika — web app and Android shell",
"scripts": {
"dev": "npm run dev --prefix web",
"build": "npm run build --prefix web",
"preview": "npm run preview --prefix web",
"test": "npm test --prefix web",
"smoke": "npm run smoke --prefix web",
"cap:sync": "npm run cap:sync --prefix web",
"android": "npm run android --prefix web"
}
}
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# Using Android gitignore template: https://github.com/github/gitignore/blob/HEAD/Android.gitignore
# Built application files
*.apk
*.aar
*.ap_
*.aab
# Files for the ART/Dalvik VM
*.dex
# Java class files
*.class
# Generated files
bin/
gen/
out/
# Uncomment the following line in case you need and you don't have the release build type files in your app
# release/
# Gradle files
.gradle/
build/
# Local configuration file (sdk path, etc)
local.properties
# Proguard folder generated by Eclipse
proguard/
# Log Files
*.log
# Android Studio Navigation editor temp files
.navigation/
# Android Studio captures folder
captures/
# IntelliJ
*.iml
.idea/workspace.xml
.idea/tasks.xml
.idea/gradle.xml
.idea/assetWizardSettings.xml
.idea/dictionaries
.idea/libraries
# Android Studio 3 in .gitignore file.
.idea/caches
.idea/modules.xml
# Comment next line if keeping position of elements in Navigation Editor is relevant for you
.idea/navEditor.xml
# Keystore files
# Uncomment the following lines if you do not want to check your keystore files in.
#*.jks
#*.keystore
# External native build folder generated in Android Studio 2.2 and later
.externalNativeBuild
.cxx/
# Google Services (e.g. APIs or Firebase)
# google-services.json
# Freeline
freeline.py
freeline/
freeline_project_description.json
# fastlane
fastlane/report.xml
fastlane/Preview.html
fastlane/screenshots
fastlane/test_output
fastlane/readme.md
# Version control
vcs.xml
# lint
lint/intermediates/
lint/generated/
lint/outputs/
lint/tmp/
# lint/reports/
# Android Profiling
*.hprof
# Cordova plugins for Capacitor
capacitor-cordova-android-plugins
# Copied web assets
app/src/main/assets/public
# Generated Config files
app/src/main/assets/capacitor.config.json
app/src/main/assets/capacitor.plugins.json
app/src/main/res/xml/config.xml
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/build/*
!/build/.npmkeep
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apply plugin: 'com.android.application'
android {
namespace "net.bit76.matematika"
compileSdk rootProject.ext.compileSdkVersion
defaultConfig {
applicationId "net.bit76.matematika"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
aaptOptions {
// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
// Default: https://android.googlesource.com/platform/frameworks/base/+/282e181b58cf72b6ca770dc7ca5f91f135444502/tools/aapt/AaptAssets.cpp#61
ignoreAssetsPattern '!.svn:!.git:!.ds_store:!*.scc:.*:!CVS:!thumbs.db:!picasa.ini:!*~'
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
}
repositories {
flatDir{
dirs '../capacitor-cordova-android-plugins/src/main/libs', 'libs'
}
}
dependencies {
implementation fileTree(include: ['*.jar'], dir: 'libs')
implementation "androidx.appcompat:appcompat:$androidxAppCompatVersion"
implementation "androidx.coordinatorlayout:coordinatorlayout:$androidxCoordinatorLayoutVersion"
implementation "androidx.core:core-splashscreen:$coreSplashScreenVersion"
implementation project(':capacitor-android')
testImplementation "junit:junit:$junitVersion"
androidTestImplementation "androidx.test.ext:junit:$androidxJunitVersion"
androidTestImplementation "androidx.test.espresso:espresso-core:$androidxEspressoCoreVersion"
implementation project(':capacitor-cordova-android-plugins')
}
apply from: 'capacitor.build.gradle'
try {
def servicesJSON = file('google-services.json')
if (servicesJSON.text) {
apply plugin: 'com.google.gms.google-services'
}
} catch(Exception e) {
logger.info("google-services.json not found, google-services plugin not applied. Push Notifications won't work")
}
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// DO NOT EDIT THIS FILE! IT IS GENERATED EACH TIME "capacitor update" IS RUN
android {
compileOptions {
sourceCompatibility JavaVersion.VERSION_21
targetCompatibility JavaVersion.VERSION_21
}
}
apply from: "../capacitor-cordova-android-plugins/cordova.variables.gradle"
dependencies {
}
if (hasProperty('postBuildExtras')) {
postBuildExtras()
}
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# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile
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package com.getcapacitor.myapp;
import static org.junit.Assert.*;
import android.content.Context;
import androidx.test.ext.junit.runners.AndroidJUnit4;
import androidx.test.platform.app.InstrumentationRegistry;
import org.junit.Test;
import org.junit.runner.RunWith;
/**
* Instrumented test, which will execute on an Android device.
*
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
*/
@RunWith(AndroidJUnit4.class)
public class ExampleInstrumentedTest {
@Test
public void useAppContext() throws Exception {
// Context of the app under test.
Context appContext = InstrumentationRegistry.getInstrumentation().getTargetContext();
assertEquals("com.getcapacitor.app", appContext.getPackageName());
}
}
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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<activity
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|locale|smallestScreenSize|screenLayout|uiMode|navigation"
android:name=".MainActivity"
android:label="@string/title_activity_main"
android:theme="@style/AppTheme.NoActionBarLaunch"
android:launchMode="singleTask"
android:screenOrientation="portrait"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<provider
android:name="androidx.core.content.FileProvider"
android:authorities="${applicationId}.fileprovider"
android:exported="false"
android:grantUriPermissions="true">
<meta-data
android:name="android.support.FILE_PROVIDER_PATHS"
android:resource="@xml/file_paths"></meta-data>
</provider>
</application>
<!-- Permissions -->
<uses-permission android:name="android.permission.INTERNET" />
</manifest>
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package net.bit76.matematika;
import com.getcapacitor.BridgeActivity;
public class MainActivity extends BridgeActivity {}
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xmlns:aapt="http://schemas.android.com/aapt"
android:width="108dp"
android:height="108dp"
android:viewportHeight="108"
android:viewportWidth="108">
<path
android:fillType="evenOdd"
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android:strokeColor="#00000000"
android:strokeWidth="1">
<aapt:attr name="android:fillColor">
<gradient
android:endX="78.5885"
android:endY="90.9159"
android:startX="48.7653"
android:startY="61.0927"
android:type="linear">
<item
android:color="#44000000"
android:offset="0.0" />
<item
android:color="#00000000"
android:offset="1.0" />
</gradient>
</aapt:attr>
</path>
<path
android:fillColor="#FFFFFF"
android:fillType="nonZero"
android:pathData="M66.94,46.02L66.94,46.02C72.44,50.07 76,56.61 76,64L32,64C32,56.61 35.56,50.11 40.98,46.06L36.18,41.19C35.45,40.45 35.45,39.3 36.18,38.56C36.91,37.81 38.05,37.81 38.78,38.56L44.25,44.05C47.18,42.57 50.48,41.71 54,41.71C57.48,41.71 60.78,42.57 63.68,44.05L69.11,38.56C69.84,37.81 70.98,37.81 71.71,38.56C72.44,39.3 72.44,40.45 71.71,41.19L66.94,46.02ZM62.94,56.92C64.08,56.92 65,56.01 65,54.88C65,53.76 64.08,52.85 62.94,52.85C61.8,52.85 60.88,53.76 60.88,54.88C60.88,56.01 61.8,56.92 62.94,56.92ZM45.06,56.92C46.2,56.92 47.13,56.01 47.13,54.88C47.13,53.76 46.2,52.85 45.06,52.85C43.92,52.85 43,53.76 43,54.88C43,56.01 43.92,56.92 45.06,56.92Z"
android:strokeColor="#00000000"
android:strokeWidth="1" />
</vector>
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<?xml version="1.0" encoding="utf-8"?>
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="108dp"
android:height="108dp"
android:viewportHeight="108"
android:viewportWidth="108">
<path
android:fillColor="#26A69A"
android:pathData="M0,0h108v108h-108z" />
<path
android:fillColor="#00000000"
android:pathData="M9,0L9,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M19,0L19,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M29,0L29,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M39,0L39,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M49,0L49,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M59,0L59,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M69,0L69,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M79,0L79,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M89,0L89,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M99,0L99,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M0,9L108,9"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M0,19L108,19"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M0,29L108,29"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
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android:fillColor="#00000000"
android:pathData="M0,39L108,39"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
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android:fillColor="#00000000"
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android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M0,59L108,59"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M0,69L108,69"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M0,79L108,79"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M0,89L108,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M0,99L108,99"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M19,29L89,29"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M19,39L89,39"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M19,49L89,49"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M19,59L89,59"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M19,69L89,69"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M19,79L89,79"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M29,19L29,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M39,19L39,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M49,19L49,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M59,19L59,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M69,19L69,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
<path
android:fillColor="#00000000"
android:pathData="M79,19L79,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8" />
</vector>
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<?xml version="1.0" encoding="utf-8"?>
<androidx.coordinatorlayout.widget.CoordinatorLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">
<WebView
android:layout_width="match_parent"
android:layout_height="match_parent" />
</androidx.coordinatorlayout.widget.CoordinatorLayout>
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
</adaptive-icon>
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
</adaptive-icon>
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@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="ic_launcher_background">#FFFFFF</color>
</resources>
@@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<resources>
<string name="app_name">Zabavna Matematika</string>
<string name="title_activity_main">Zabavna Matematika</string>
<string name="package_name">net.bit76.matematika</string>
<string name="custom_url_scheme">net.bit76.matematika</string>
</resources>
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="Theme.AppCompat.Light.DarkActionBar">
<!-- Customize your theme here. -->
<item name="colorPrimary">@color/colorPrimary</item>
<item name="colorPrimaryDark">@color/colorPrimaryDark</item>
<item name="colorAccent">@color/colorAccent</item>
</style>
<style name="AppTheme.NoActionBar" parent="Theme.AppCompat.DayNight.NoActionBar">
<item name="windowActionBar">false</item>
<item name="windowNoTitle">true</item>
<item name="android:background">@null</item>
</style>
<style name="AppTheme.NoActionBarLaunch" parent="Theme.SplashScreen">
<item name="android:background">@drawable/splash</item>
</style>
</resources>
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<paths xmlns:android="http://schemas.android.com/apk/res/android">
<external-path name="my_images" path="." />
<cache-path name="my_cache_images" path="." />
</paths>
@@ -0,0 +1,18 @@
package com.getcapacitor.myapp;
import static org.junit.Assert.*;
import org.junit.Test;
/**
* Example local unit test, which will execute on the development machine (host).
*
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
*/
public class ExampleUnitTest {
@Test
public void addition_isCorrect() throws Exception {
assertEquals(4, 2 + 2);
}
}
+29
View File
@@ -0,0 +1,29 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
google()
mavenCentral()
}
dependencies {
classpath 'com.android.tools.build:gradle:8.13.2'
classpath 'com.google.gms:google-services:4.4.2'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
apply from: "variables.gradle"
allprojects {
repositories {
google()
mavenCentral()
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}
+3
View File
@@ -0,0 +1,3 @@
// DO NOT EDIT THIS FILE! IT IS GENERATED EACH TIME "capacitor update" IS RUN
include ':capacitor-android'
project(':capacitor-android').projectDir = new File('../node_modules/@capacitor/android/capacitor')
+22
View File
@@ -0,0 +1,22 @@
# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx1536m
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true
# AndroidX package structure to make it clearer which packages are bundled with the
# Android operating system, and which are packaged with your app's APK
# https://developer.android.com/topic/libraries/support-library/androidx-rn
android.useAndroidX=true
@@ -0,0 +1,13 @@
#This file is generated by updateDaemonJvm
toolchainUrl.FREE_BSD.AARCH64=https\://api.foojay.io/disco/v3.0/ids/491f83666ae7f4d6ebb28fee72ebb035/redirect
toolchainUrl.FREE_BSD.X86_64=https\://api.foojay.io/disco/v3.0/ids/0d1a1acdc708062093673f65aa9aba4b/redirect
toolchainUrl.LINUX.AARCH64=https\://api.foojay.io/disco/v3.0/ids/491f83666ae7f4d6ebb28fee72ebb035/redirect
toolchainUrl.LINUX.X86_64=https\://api.foojay.io/disco/v3.0/ids/0d1a1acdc708062093673f65aa9aba4b/redirect
toolchainUrl.MAC_OS.AARCH64=https\://api.foojay.io/disco/v3.0/ids/7083b89563e7ce20943037b8cd2b8cc2/redirect
toolchainUrl.MAC_OS.X86_64=https\://api.foojay.io/disco/v3.0/ids/060bbb778a1f55ea705fdebd2ccfeab9/redirect
toolchainUrl.UNIX.AARCH64=https\://api.foojay.io/disco/v3.0/ids/491f83666ae7f4d6ebb28fee72ebb035/redirect
toolchainUrl.UNIX.X86_64=https\://api.foojay.io/disco/v3.0/ids/0d1a1acdc708062093673f65aa9aba4b/redirect
toolchainUrl.WINDOWS.AARCH64=https\://api.foojay.io/disco/v3.0/ids/d09679dc60fe5aa05ef7d03efdefac20/redirect
toolchainUrl.WINDOWS.X86_64=https\://api.foojay.io/disco/v3.0/ids/ed4e3bf2f5e7c5d9aabc4cbd8acd555e/redirect
toolchainVendor=JETBRAINS
toolchainVersion=21
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+7
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@@ -0,0 +1,7 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.13-all.zip
networkTimeout=10000
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
+252
View File
@@ -0,0 +1,252 @@
#!/bin/sh
#
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# SPDX-License-Identifier: Apache-2.0
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/HEAD/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
# This is normally unused
# shellcheck disable=SC2034
APP_BASE_NAME=${0##*/}
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s
' "$PWD" ) || exit
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
if ! command -v java >/dev/null 2>&1
then
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Collect all arguments for the java command:
# * DEFAULT_JVM_OPTS, JAVA_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
# and any embedded shellness will be escaped.
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
# treated as '${Hostname}' itself on the command line.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Stop when "xargs" is not available.
if ! command -v xargs >/dev/null 2>&1
then
die "xargs is not available"
fi
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"
+94
View File
@@ -0,0 +1,94 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@rem SPDX-License-Identifier: Apache-2.0
@rem
@if "%DEBUG%"=="" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%"=="" set DIRNAME=.
@rem This is normally unused
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if %ERRORLEVEL% equ 0 goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if %ERRORLEVEL% equ 0 goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
set EXIT_CODE=%ERRORLEVEL%
if %EXIT_CODE% equ 0 set EXIT_CODE=1
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
exit /b %EXIT_CODE%
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega
+8
View File
@@ -0,0 +1,8 @@
plugins {
id 'org.gradle.toolchains.foojay-resolver-convention' version '0.10.0'
}
include ':app'
include ':capacitor-cordova-android-plugins'
project(':capacitor-cordova-android-plugins').projectDir = new File('./capacitor-cordova-android-plugins/')
apply from: 'capacitor.settings.gradle'
+16
View File
@@ -0,0 +1,16 @@
ext {
minSdkVersion = 23
compileSdkVersion = 35
targetSdkVersion = 35
androidxActivityVersion = '1.9.2'
androidxAppCompatVersion = '1.7.0'
androidxCoordinatorLayoutVersion = '1.2.0'
androidxCoreVersion = '1.15.0'
androidxFragmentVersion = '1.8.4'
coreSplashScreenVersion = '1.0.1'
androidxWebkitVersion = '1.12.1'
junitVersion = '4.13.2'
androidxJunitVersion = '1.2.1'
androidxEspressoCoreVersion = '3.6.1'
cordovaAndroidVersion = '10.1.1'
}
+8
View File
@@ -0,0 +1,8 @@
{
"appId": "net.bit76.matematika",
"appName": "Zabavna Matematika",
"webDir": "dist",
"android": {
"allowMixedContent": false
}
}
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<!doctype html>
<html lang="sl">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, viewport-fit=cover" />
<title>Matematika — Kids</title>
<!-- Favicons & PWA -->
<link rel="icon" href="./favicon/favicon.ico" />
<link rel="icon" type="image/svg+xml" href="./favicon/favicon.svg" />
<link rel="icon" type="image/png" sizes="96x96" href="./favicon/favicon-96x96.png" />
<link rel="apple-touch-icon" sizes="180x180" href="./favicon/apple-touch-icon.png" />
<link rel="manifest" href="./manifest.json" />
<link rel="mask-icon" href="./favicon/favicon.svg" color="#5bbad5" />
<meta name="theme-color" content="#ffffff" />
<meta name="msapplication-TileColor" content="#ffffff" />
<meta name="mobile-web-app-capable" content="yes" />
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name="apple-mobile-web-app-status-bar-style" content="default" />
</head>
<body>
<div id="root"></div>
<script type="module" src="./src/main.jsx"></script>
</body>
</html>
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{
"name": "zabavna-matematika-web",
"version": "0.1.0",
"private": true,
"type": "module",
"scripts": {
"dev": "vite",
"build": "vite build",
"preview": "vite preview",
"test": "node --test src/questionGenerator.test.js src/i18n/core.test.js",
"smoke": "node scripts/smoke.mjs",
"cap:sync": "npm run build && npx cap sync android",
"android": "npm run cap:sync && npx cap open android"
},
"dependencies": {
"react": "^18.2.0",
"react-dom": "^18.2.0",
"@capacitor/core": "^7.4.2",
"@capacitor/android": "^7.4.2"
},
"devDependencies": {
"@capacitor/cli": "^7.4.2",
"@vitejs/plugin-react": "^4.0.0",
"autoprefixer": "^10.4.14",
"postcss": "^8.4.23",
"tailwindcss": "^3.4.7",
"vite": "^5.0.0"
}
}
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module.exports = {
plugins: {
tailwindcss: {},
autoprefixer: {},
},
}
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{
"name": "Zabavna matematika",
"short_name": "Matematika",
"icons": [
{
"src": "/favicon/web-app-manifest-192x192.png",
"sizes": "192x192",
"type": "image/png",
"purpose": "maskable"
},
{
"src": "/favicon/web-app-manifest-512x512.png",
"sizes": "512x512",
"type": "image/png",
"purpose": "maskable"
}
],
"theme_color": "#ffffff",
"background_color": "#ffffff",
"display": "standalone"
}
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{
"name": "Zabavna matematika",
"short_name": "Matematika",
"lang": "hr-HR",
"description": "Interactive math games and exercises for kids.",
"start_url": "./",
"scope": "./",
"display": "standalone",
"orientation": "portrait-primary",
"background_color": "#ffffff",
"theme_color": "#ffffff",
"icons": [
{
"src": "./favicon/web-app-manifest-192x192.png",
"sizes": "192x192",
"type": "image/png",
"purpose": "any"
},
{
"src": "./favicon/web-app-manifest-512x512.png",
"sizes": "512x512",
"type": "image/png",
"purpose": "any"
},
{
"src": "./favicon/apple-touch-icon.png",
"sizes": "180x180",
"type": "image/png",
"purpose": "any"
}
],
"screenshots": [
{
"src": "./screenshot/screenshot1.png",
"sizes": "2048x2732",
"type": "image/png",
"label": "Level selection"
},
{
"src": "./screenshot/screenshot2.png",
"sizes": "2048x2732",
"type": "image/png",
"label": "Gameplay"
},
{
"src": "./screenshot/screenshot3.png",
"sizes": "2048x2732",
"type": "image/png",
"label": "Practice mode"
},
{
"src": "./screenshot/screenshot4.png",
"sizes": "1170x2532",
"type": "image/png",
"label": "Rewards"
},
{
"src": "./screenshot/screenshot5.png",
"sizes": "1170x2532",
"type": "image/png",
"label": "Settings"
},
{
"src": "./screenshot/screenshot6.png",
"sizes": "1824x2736",
"type": "image/png",
"label": "Achievements"
},
{
"src": "./screenshot/screenshot7.png",
"sizes": "1824x2736",
"type": "image/png",
"label": "More levels"
}
],
"categories": ["education", "games"],
"prefer_related_applications": false,
"related_applications": [],
"shortcuts": [
{
"name": "Play",
"short_name": "Play",
"description": "Start the main game",
"url": "./?shortcut=play",
"icons": [
{
"src": "./favicon/web-app-manifest-192x192.png",
"sizes": "192x192",
"type": "image/png",
"purpose": "any"
}
]
},
{
"name": "Practice",
"short_name": "Practice",
"description": "Open practice levels",
"url": "./",
"icons": [
{
"src": "./favicon/web-app-manifest-192x192.png",
"sizes": "192x192",
"type": "image/png",
"purpose": "any"
}
]
}
]
}
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