603af17e56
The repo carried two parallel UIs (WPF + WinUI) sharing Models/Services via
cross-directory Link includes. Now that WinUI is the only frontend, collapse
the structure so the WinUI project IS the repo root instead of a nested
sibling folder:
- Delete the WPF project entirely (App.xaml, MainWindow.xaml, csproj) and its
bin/obj output
- Move AmiReel.WinUI/* up to the repo root (App, MainWindow, MainPage,
DialogHelper, Assets, Package.appxmanifest, app.manifest, Properties,
.github/instructions, AGENTS.md) via git mv, preserving history
- Rename AmiReel.WinUI.csproj -> AmiReel.csproj; regenerate the solution as
AmiReel.slnx (the newer XML solution format) with a single project
- Rename namespace AmigaDB.VideoRenderer.{Models,Services} -> AmiReel.{...}
and AmiReel_WinUI -> AmiReel across all files, including the embedded
ffmpeg/ffprobe resource logical names in the csproj and ToolExtractor
- Models/ and Services/ no longer need the Link-based cross-directory
<Compile Include>; they're picked up by the SDK's default globbing now
that they live under the project directory
- Rename assets/ -> branding/ (source icon art) to avoid a case-insensitive
collision with Assets/ (packaged tile art) once both sit at repo root
- Merge the two .gitignore files into one; track the PublishProfiles pubxml
files instead of ignoring them (no secrets, and they keep publish
reproducible across machines) as branding, gitignore, etc.
- Simplify publish-win-x64.ps1 (drop the -Target Wpf/WinUI switch, there's
only one target now) and rewrite README.md to describe the single-project
layout, build/run/publish commands, and file structure
Verified: dotnet build succeeds for both AmiReel.csproj and AmiReel.slnx, and
the built exe launches and renders identically to before the move.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
54 lines
2.7 KiB
Markdown
54 lines
2.7 KiB
Markdown
---
|
|
description: 'Performance requirements for data binding, layout, threading, and collection virtualization'
|
|
applyTo: '**/*.cs, **/*.xaml'
|
|
---
|
|
|
|
# Performance
|
|
|
|
These rules apply to **every feature and change**. They are not optional add-ons.
|
|
|
|
---
|
|
|
|
## Rules
|
|
|
|
- **Use `x:Bind`** (compiled bindings) instead of `{Binding}` — it's faster and type-safe.
|
|
- Use **`x:Load`** (or `x:DeferLoadStrategy`) to defer loading of UI elements not immediately visible.
|
|
- Avoid heavy work on the UI thread — use `Task.Run` for CPU-bound work and `async/await` for I/O.
|
|
- Use **virtualizing panels** (`ItemsRepeater` with `StackLayout`, or `ListView`) for long lists — never use `StackPanel` with hundreds of items.
|
|
- **Cache** expensive computations and HTTP responses when appropriate.
|
|
- Minimize XAML visual tree depth — deep nesting hurts layout performance.
|
|
- Use **incremental loading** (`ISupportIncrementalLoading`) for large data sets.
|
|
- Profile with **Visual Studio Diagnostics Tools** and **PerfView** before and after optimizations.
|
|
- Be cautious with `DispatcherQueue.TryEnqueue` — don't flood the dispatcher queue.
|
|
|
|
## Anti-patterns
|
|
|
|
- Blocking the UI thread with `.Result` or `.GetAwaiter().GetResult()`.
|
|
- Loading all data upfront when only a subset is needed.
|
|
- Creating new `HttpClient` instances per request (use `IHttpClientFactory`).
|
|
- Using `FindName()` or `VisualTreeHelper` in tight loops.
|
|
|
|
## Validation
|
|
|
|
- Build & register the MSIX package — see **Build, Run & Deploy** in `.github/agents/Agents.md`.
|
|
|
|
### Verification Checklist
|
|
|
|
- [ ] No blocking calls on the UI thread
|
|
- [ ] `x:Bind` is used instead of `{Binding}`
|
|
- [ ] Large lists use virtualization
|
|
|
|
## Must Read & Research
|
|
|
|
> **Agent Rule:** Before any performance-sensitive change (data binding, layout, collections, async), you **must** fetch and review these references using `fetch_webpage`. Apply what you learn.
|
|
|
|
| # | Reference | When to consult |
|
|
|---|---|---|
|
|
| 1 | [Performance best practices for WinUI 3](https://learn.microsoft.com/en-us/windows/apps/performance/) | Any change touching UI rendering, data loading, or threading |
|
|
| 2 | [x:Bind markup extension](https://learn.microsoft.com/en-us/windows/uwp/xaml-platform/x-bind-markup-extension) | Adding or modifying XAML data bindings |
|
|
| 3 | [x:Load attribute](https://learn.microsoft.com/en-us/windows/uwp/xaml-platform/x-load-attribute) | Deferring UI element loading |
|
|
| 4 | [Optimize XAML layout](https://learn.microsoft.com/en-us/windows/apps/performance/optimize-xaml-layout) | Restructuring XAML panels, reducing visual tree depth |
|
|
| 5 | [ListView optimization](https://learn.microsoft.com/en-us/windows/apps/performance/optimize-listview) | Working with lists, collections, or `ItemsRepeater` |
|
|
|
|
|