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AmiReel/README.md
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# AmiReel
AmiReel is a Windows desktop app for turning Amiga (or any) screen recordings into:
- a 4K 50 FPS final video,
- PNG/JPG thumbnails,
- an animated WebP preview,
- a vertical (1080×1920, 50 FPS) YouTube Short with a styled title card.
Built with **WinUI 3** on the Windows App SDK, driving FFmpeg under the hood. The app has two
tabs — **Video** (the full-length render pipeline above) and **Shorts** (see below) — sharing
the same render progress, log, and output controls.
## Features
### Video tab
- Multiple ordered video inputs — `.avi`, `.mp4`, `.m4v`, `.mov`, `.mkv`, `.webm`, `.wmv`, `.flv`, `.mpg`, `.mpeg`, `.ts`, `.3gp`
- Drag-and-drop or file-picker source selection
- 3840×2160 output at 50 FPS
- Configurable trim, fade, end-card hold, and thumbnail interval
- Optional end-card image
- Optional move of source recordings into `originals/` in the output folder
### Shorts tab
- Turns one source video into a vertical YouTube Short with an opening hook, title/group/year/
type card, and closing website call-to-action, all as timed text overlays
- 19 visual styles ported from `amigadb-short.sh` — `brand` (title card image), `pixel`,
`mirror`, `crop`, `workbench`, `blur`, `crt`, `copper`, `stars`, `grid`, `tiles`, `scan`,
`starfield`, `plasma`, `rasterbars`, `vhs`, `monitor`, `split`, `spectrum` (needs audio)
— see [`Services/ShortsPipeline.cs`](Services/ShortsPipeline.cs) for the exact FFmpeg filtergraphs
- Configurable clip start/duration, CRF, and x264 preset
- Style, font, background image, hook, and website text are sticky across launches
### Shared
- NVIDIA NVENC with automatic CPU `libx264` fallback
- Live render progress with frame counters and FFmpeg log output
- Source and final-render preview (built-in or a custom player)
- Dark and light themes
- Optional custom `ffmpeg.exe` / `ffprobe.exe` paths, with automatic detection from `PATH`
- Self-contained single-file publish for easy distribution
## Project Layout
```
AmiReel.csproj Project file
AmiReel.slnx Solution file
App.xaml(.cs) Application entry point
MainWindow.xaml(.cs) Window shell: custom title bar, theming, exit confirmation
MainPage.xaml(.cs) Main UI: source list, settings, render controls
DialogHelper.cs Shared ContentDialog styling (Settings, exit, error dialogs)
Package.appxmanifest MSIX packaging identity and tile/icon declarations
app.manifest Win32 manifest (DPI awareness, OS compatibility)
Assets/ Packaged app icons and tiles (all required sizes)
branding/ Source artwork the Assets/ tiles are generated from
Models/
AppSettings.cs Persisted user settings (Video + Shorts defaults)
RenderSettings.cs Video render job parameters
ShortSettings.cs Shorts render job parameters, ShortStyle enum
SupportedVideoFormats.cs Accepted input file extensions
Services/
RenderPipeline.cs Video render workflow (FFmpeg orchestration)
ShortsPipeline.cs Shorts render workflow; the 19 style filtergraphs live here
ProcessRunner.cs FFmpeg process execution and progress parsing
FfmpegProgressParser.cs Parses time=/frame=/fps=/speed= from FFmpeg output lines
FfmpegOutputFilter.cs Shared FFmpeg banner/boilerplate line filtering
ToolExtractor.cs FFmpeg resolution, extraction, and fallback logic
MediaProbe.cs Duration/audio-stream probing via ffprobe
FfmpegLibraryProbe.cs NVENC capability probing
AppSettingsStore.cs Settings load/save (JSON in %LOCALAPPDATA%)
UserFacingErrors.cs Exception-to-message translation
Properties/
AssemblyInfo.cs InternalsVisibleTo AmiReel.Tests
launchSettings.json
PublishProfiles/ win-x64/x86/arm64 publish profiles
AmiReel.Tests/ Unit tests (MSTest), mirrors Models/ and Services/
amigadb-short.sh Original bash/FFmpeg script that ShortsPipeline.cs is a C# port of
ThirdParty/ Embedded ffmpeg.exe / ffprobe.exe (not checked in, see below)
publish-win-x64.ps1 Publish script
```
## Requirements
For development:
- Windows 10 or Windows 11
- .NET 10 SDK with WinUI 3 / Windows App SDK workload
- Windows x64 FFmpeg binaries in `ThirdParty/`:
- `ThirdParty\ffmpeg.exe`
- `ThirdParty\ffprobe.exe`
For end users:
- Windows 10 or Windows 11 x64
- The published `AmiReel.exe` — FFmpeg is not required separately if you distribute AmiReel with the embedded `ThirdParty` binaries
## Run in Development
```powershell
dotnet build .\AmiReel.csproj
dotnet run --project .\AmiReel.csproj
```
## Run Tests
Unit tests live in `AmiReel.Tests/` (MSTest), covering the pure logic in `Models/` and
`Services/` — settings normalization, supported-format detection, FFmpeg output parsing/
filtering, render-settings validation, moving source files into `originals/`, and the Shorts
filtergraph/escaping/validation logic.
```powershell
dotnet test .\AmiReel.Tests\AmiReel.Tests.csproj
```
UI code-behind (`App`, `MainWindow`, `MainPage`) and anything that spawns an actual FFmpeg
process are intentionally left to manual/integration testing rather than unit tests.
## Publish
```powershell
.\publish-win-x64.ps1
```
This publishes a self-contained, single-file `win-x64` executable and copies it to:
```text
dist\AmiReel.exe
```
## Installation
### For developers
1. Clone the repository.
2. Add `ffmpeg.exe` and `ffprobe.exe` to `ThirdParty\`.
3. Restore and build:
```powershell
dotnet build .\AmiReel.slnx
```
### For end users
1. Copy the published `AmiReel.exe` to any location, for example `C:\Apps\AmiReel\`.
2. Double-click `AmiReel.exe`.
3. If FFmpeg is embedded in the build, no extra setup is required.
4. To use your own FFmpeg build instead, open **Settings** and set:
- `ffmpeg.exe` path
- `ffprobe.exe` path
### Optional desktop shortcut
Right-click `AmiReel.exe` → **Send to** → **Desktop (create shortcut)**.
## FFmpeg Behavior
AmiReel resolves FFmpeg in this order:
1. Custom paths from Settings
2. `ffmpeg.exe` / `ffprobe.exe` found on the system `PATH`
3. Embedded `ThirdParty` binaries (extracted to `%LOCALAPPDATA%\AmiReel\tools` on first use)
If NVENC cannot be initialized, AmiReel automatically falls back to CPU `libx264`.
## Settings Location
User settings are stored in:
```text
%LOCALAPPDATA%\AmiReel\settings.json
```
This includes: output folder, end-card path, FFmpeg/preview-player paths, theme, encoder
selection, timing settings, whether source videos are moved into `originals/` after a
successful render, and the Shorts tab's sticky defaults (style, font, background image, CRF,
preset, hook, and website text).
## Notes for Distribution
- If you distribute FFmpeg binaries with AmiReel, you are responsible for complying with the
license terms of the FFmpeg build you use. Keep any required notices, source offer, or
attribution required by that distribution.
- Windows Explorer may cache executable icons. If a freshly published build still shows an old
icon, rename the file or refresh the icon cache before assuming the embed failed.
- `Package.appxmanifest` currently has a placeholder `Identity` (a random GUID `Name` and
`Publisher="CN=AppPublisher"`). That's fine for local unpackaged builds, but before signing
an MSIX for real distribution, replace them with a real publisher identity and generate a
matching signing certificate (`winapp cert generate`, see `AGENTS.md`).
## Troubleshooting
**App falls back to CPU instead of NVENC** — FFmpeg could not initialize `h264_nvenc`. AmiReel
continues automatically with CPU encoding.
**FFmpeg tool error** — If the embedded FFmpeg is missing or broken, AmiReel tries configured
tool paths, then FFmpeg from `PATH`. Set the paths manually in **Settings** if needed.
**Render failed popup** — Shows a short human-readable summary. Full technical details remain
available in the **FFmpeg log** panel.