Files
AmiReel/Services/MediaProbe.cs
T
klevze 603af17e56 Remove legacy WPF app, flatten WinUI project to repo root, rename namespace
The repo carried two parallel UIs (WPF + WinUI) sharing Models/Services via
cross-directory Link includes. Now that WinUI is the only frontend, collapse
the structure so the WinUI project IS the repo root instead of a nested
sibling folder:

- Delete the WPF project entirely (App.xaml, MainWindow.xaml, csproj) and its
  bin/obj output
- Move AmiReel.WinUI/* up to the repo root (App, MainWindow, MainPage,
  DialogHelper, Assets, Package.appxmanifest, app.manifest, Properties,
  .github/instructions, AGENTS.md) via git mv, preserving history
- Rename AmiReel.WinUI.csproj -> AmiReel.csproj; regenerate the solution as
  AmiReel.slnx (the newer XML solution format) with a single project
- Rename namespace AmigaDB.VideoRenderer.{Models,Services} -> AmiReel.{...}
  and AmiReel_WinUI -> AmiReel across all files, including the embedded
  ffmpeg/ffprobe resource logical names in the csproj and ToolExtractor
- Models/ and Services/ no longer need the Link-based cross-directory
  <Compile Include>; they're picked up by the SDK's default globbing now
  that they live under the project directory
- Rename assets/ -> branding/ (source icon art) to avoid a case-insensitive
  collision with Assets/ (packaged tile art) once both sit at repo root
- Merge the two .gitignore files into one; track the PublishProfiles pubxml
  files instead of ignoring them (no secrets, and they keep publish
  reproducible across machines) as branding, gitignore, etc.
- Simplify publish-win-x64.ps1 (drop the -Target Wpf/WinUI switch, there's
  only one target now) and rewrite README.md to describe the single-project
  layout, build/run/publish commands, and file structure

Verified: dotnet build succeeds for both AmiReel.csproj and AmiReel.slnx, and
the built exe launches and renders identically to before the move.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-13 14:07:10 +02:00

50 lines
1.7 KiB
C#

using System.Globalization;
using System.IO;
namespace AmiReel.Services;
internal sealed class MediaProbe
{
private readonly ProcessRunner _runner;
private readonly Action<string>? _log;
public MediaProbe(ProcessRunner runner, Action<string>? log)
{
_runner = runner;
_log = log;
}
public async Task<double> ProbeDurationAsync(ToolPaths tools, string input, CancellationToken token)
{
using FfmpegLibraryProbe? libraryProbe = CreateLibraryProbe(tools);
if (libraryProbe is not null)
return libraryProbe.ProbeDuration(input);
string output = await _runner.RunAsync(tools.Ffprobe,
["-v", "error", "-show_entries", "format=duration", "-of", "default=nk=1:nw=1", input],
null, null, token);
return double.Parse(output.Trim(), CultureInfo.InvariantCulture);
}
public async Task<bool> HasAudioAsync(ToolPaths tools, string input, CancellationToken token)
{
using FfmpegLibraryProbe? libraryProbe = CreateLibraryProbe(tools);
if (libraryProbe is not null)
return libraryProbe.HasAudio(input);
string output = await _runner.RunAsync(tools.Ffprobe,
["-v", "error", "-select_streams", "a", "-show_entries", "stream=index", "-of", "csv=p=0", input],
null, null, token);
return !string.IsNullOrWhiteSpace(output);
}
private FfmpegLibraryProbe? CreateLibraryProbe(ToolPaths tools)
{
if (!FfmpegLibraryProbe.TryCreate(tools.Ffmpeg, out FfmpegLibraryProbe? probe))
return null;
_log?.Invoke($"Using FFmpeg shared libraries for media probing from '{Path.GetDirectoryName(tools.Ffmpeg)}'.");
return probe;
}
}