Files
AmiReel/AmiReel.csproj
T
klevze 603af17e56 Remove legacy WPF app, flatten WinUI project to repo root, rename namespace
The repo carried two parallel UIs (WPF + WinUI) sharing Models/Services via
cross-directory Link includes. Now that WinUI is the only frontend, collapse
the structure so the WinUI project IS the repo root instead of a nested
sibling folder:

- Delete the WPF project entirely (App.xaml, MainWindow.xaml, csproj) and its
  bin/obj output
- Move AmiReel.WinUI/* up to the repo root (App, MainWindow, MainPage,
  DialogHelper, Assets, Package.appxmanifest, app.manifest, Properties,
  .github/instructions, AGENTS.md) via git mv, preserving history
- Rename AmiReel.WinUI.csproj -> AmiReel.csproj; regenerate the solution as
  AmiReel.slnx (the newer XML solution format) with a single project
- Rename namespace AmigaDB.VideoRenderer.{Models,Services} -> AmiReel.{...}
  and AmiReel_WinUI -> AmiReel across all files, including the embedded
  ffmpeg/ffprobe resource logical names in the csproj and ToolExtractor
- Models/ and Services/ no longer need the Link-based cross-directory
  <Compile Include>; they're picked up by the SDK's default globbing now
  that they live under the project directory
- Rename assets/ -> branding/ (source icon art) to avoid a case-insensitive
  collision with Assets/ (packaged tile art) once both sit at repo root
- Merge the two .gitignore files into one; track the PublishProfiles pubxml
  files instead of ignoring them (no secrets, and they keep publish
  reproducible across machines) as branding, gitignore, etc.
- Simplify publish-win-x64.ps1 (drop the -Target Wpf/WinUI switch, there's
  only one target now) and rewrite README.md to describe the single-project
  layout, build/run/publish commands, and file structure

Verified: dotnet build succeeds for both AmiReel.csproj and AmiReel.slnx, and
the built exe launches and renders identically to before the move.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-13 14:07:10 +02:00

84 lines
4.1 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net10.0-windows10.0.26100.0</TargetFramework>
<TargetPlatformMinVersion>10.0.17763.0</TargetPlatformMinVersion>
<RootNamespace>AmiReel</RootNamespace>
<AssemblyName>AmiReel</AssemblyName>
<ApplicationIcon>branding\AmiReel.ico</ApplicationIcon>
<ApplicationManifest>app.manifest</ApplicationManifest>
<Platforms>x86;x64;ARM64</Platforms>
<RuntimeIdentifier Condition="'$(RuntimeIdentifier)' == ''">win-$([System.Runtime.InteropServices.RuntimeInformation]::ProcessArchitecture.ToString().ToLowerInvariant())</RuntimeIdentifier>
<PublishProfile Condition="Exists('Properties\PublishProfiles\win-$(Platform).pubxml')">win-$(Platform).pubxml</PublishProfile>
<UseWinUI>true</UseWinUI>
<WinUISDKReferences>false</WinUISDKReferences>
<EnableMsixTooling>true</EnableMsixTooling>
<WindowsPackageType>None</WindowsPackageType>
<WindowsAppSDKSelfContained>true</WindowsAppSDKSelfContained>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<Content Include="Assets\SplashScreen.scale-200.png" />
<Content Include="Assets\LockScreenLogo.scale-200.png" />
<Content Include="Assets\Square150x150Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
<Content Include="Assets\Square44x44Logo.targetsize-48_altform-lightunplated.png" />
<Content Include="Assets\StoreLogo.png" />
<Content Include="Assets\AppIcon.ico" />
<Content Include="Assets\Wide310x150Logo.scale-200.png" />
</ItemGroup>
<ItemGroup>
<Manifest Include="$(ApplicationManifest)" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="ThirdParty\ffmpeg.exe" Condition="Exists('ThirdParty\ffmpeg.exe')" LogicalName="AmiReel.Tools.ffmpeg.exe" />
<EmbeddedResource Include="ThirdParty\ffprobe.exe" Condition="Exists('ThirdParty\ffprobe.exe')" LogicalName="AmiReel.Tools.ffprobe.exe" />
</ItemGroup>
<!--
Defining the "Msix" ProjectCapability here allows the Single-project MSIX Packaging
Tools extension to be activated for this project even if the Windows App SDK Nuget
package has not yet been restored.
-->
<ItemGroup Condition="'$(DisableMsixProjectCapabilityAddedByProject)'!='true' and '$(EnableMsixTooling)'=='true'">
<ProjectCapability Include="Msix" />
</ItemGroup>
<!--
Microsoft.Windows.SDK.BuildTools.WinApp adds first-class support for
`dotnet run` on packaged WinUI apps: it hooks the .NET CLI Run target to
register a debug identity via the winapp CLI and launch the app with
package identity (AUMID).
Set <EnableWinAppRunSupport>false</EnableWinAppRunSupport> in a
<PropertyGroup> above to opt out.
-->
<ItemGroup>
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.28000.2526" />
<PackageReference Include="Microsoft.WindowsAppSDK" Version="2.3.1" />
<PackageReference Include="Microsoft.Windows.SDK.BuildTools.WinApp" Version="0.5.0" />
</ItemGroup>
<!--
Defining the "HasPackageAndPublishMenuAddedByProject" property here allows the Solution
Explorer "Package and Publish" context menu entry to be enabled for this project even if
the Windows App SDK Nuget package has not yet been restored.
-->
<PropertyGroup Condition="'$(DisableHasPackageAndPublishMenuAddedByProject)'!='true' and '$(EnableMsixTooling)'=='true'">
<HasPackageAndPublishMenu>true</HasPackageAndPublishMenu>
</PropertyGroup>
<!-- Publish Properties -->
<PropertyGroup>
<PublishReadyToRun Condition="'$(Configuration)' == 'Debug'">False</PublishReadyToRun>
<PublishReadyToRun Condition="'$(Configuration)' != 'Debug'">True</PublishReadyToRun>
<PublishTrimmed Condition="'$(Configuration)' == 'Debug'">False</PublishTrimmed>
<PublishTrimmed Condition="'$(Configuration)' != 'Debug'">False</PublishTrimmed>
<IncludeAllContentForSelfExtract Condition="'$(Configuration)' != 'Debug'">True</IncludeAllContentForSelfExtract>
</PropertyGroup>
</Project>