603af17e56
The repo carried two parallel UIs (WPF + WinUI) sharing Models/Services via
cross-directory Link includes. Now that WinUI is the only frontend, collapse
the structure so the WinUI project IS the repo root instead of a nested
sibling folder:
- Delete the WPF project entirely (App.xaml, MainWindow.xaml, csproj) and its
bin/obj output
- Move AmiReel.WinUI/* up to the repo root (App, MainWindow, MainPage,
DialogHelper, Assets, Package.appxmanifest, app.manifest, Properties,
.github/instructions, AGENTS.md) via git mv, preserving history
- Rename AmiReel.WinUI.csproj -> AmiReel.csproj; regenerate the solution as
AmiReel.slnx (the newer XML solution format) with a single project
- Rename namespace AmigaDB.VideoRenderer.{Models,Services} -> AmiReel.{...}
and AmiReel_WinUI -> AmiReel across all files, including the embedded
ffmpeg/ffprobe resource logical names in the csproj and ToolExtractor
- Models/ and Services/ no longer need the Link-based cross-directory
<Compile Include>; they're picked up by the SDK's default globbing now
that they live under the project directory
- Rename assets/ -> branding/ (source icon art) to avoid a case-insensitive
collision with Assets/ (packaged tile art) once both sit at repo root
- Merge the two .gitignore files into one; track the PublishProfiles pubxml
files instead of ignoring them (no secrets, and they keep publish
reproducible across machines) as branding, gitignore, etc.
- Simplify publish-win-x64.ps1 (drop the -Target Wpf/WinUI switch, there's
only one target now) and rewrite README.md to describe the single-project
layout, build/run/publish commands, and file structure
Verified: dotnet build succeeds for both AmiReel.csproj and AmiReel.slnx, and
the built exe launches and renders identically to before the move.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
135 lines
5.8 KiB
Markdown
135 lines
5.8 KiB
Markdown
---
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description: 'Design principles (DRY, KISS, SOLID, YAGNI) enforced in every code change'
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applyTo: '**/*.cs, **/*.xaml'
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---
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# Design Principles
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Apply these principles in **every change** you make to this codebase. When in doubt, favour simplicity and clarity over cleverness.
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---
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## 1. DRY — Don't Repeat Yourself
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> *"Every piece of knowledge must have a single, unambiguous, authoritative representation within a system."*
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### Rules
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- Before writing new code, **search** the codebase for existing implementations that solve the same problem.
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- Extract shared logic into helper methods, base classes, or services.
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- If you find duplicated code during a task, **refactor it** as part of the same change.
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- Prefer generic/reusable components over copy-paste variations.
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### Anti-patterns to avoid
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- Copy-pasting code between classes/files instead of extracting a shared method.
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- Creating multiple converters/helpers that do the same thing.
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- Duplicating validation logic across ViewModel and Model layers.
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---
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## 2. KISS — Keep It Simple, Stupid
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> *"Simplicity is the ultimate sophistication."*
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### Rules
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- Choose the **simplest approach** that meets the requirement.
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- Avoid unnecessary abstractions, inheritance hierarchies, or patterns that add complexity without clear benefit.
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- Write code that **reads like plain English** — favour descriptive names over comments.
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- If a method is longer than ~30 lines, consider splitting it.
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- If a class does more than one thing, split it (see SRP below).
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### Anti-patterns to avoid
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- Over-engineering with factories/builders/strategies for simple object creation.
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- Creating deep inheritance trees when composition would suffice.
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- Using complex LINQ chains when a simple `foreach` is clearer.
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---
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## 3. SOLID Principles
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### 3.1 SRP — Single Responsibility Principle
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> *"A class should have only one reason to change."*
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- Each class/file should have **one clear responsibility**.
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- ViewModels handle UI state & commands. Services handle business logic. Models hold data.
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- If a class name contains "And" or "Manager", it likely violates SRP.
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### 3.2 OCP — Open/Closed Principle
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> *"Software entities should be open for extension, but closed for modification."*
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- Use interfaces and abstract classes so behaviour can be extended without modifying existing code.
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- Prefer adding new implementations over modifying existing ones.
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- Use dependency injection to swap implementations.
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### 3.3 LSP — Liskov Substitution Principle
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> *"Objects of a superclass should be replaceable with objects of its subclasses without altering correctness."*
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- Derived classes must honour the contracts of their base classes.
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- Never throw `NotImplementedException` in overridden methods — if a subclass can't fulfil the contract, the inheritance is wrong.
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### 3.4 ISP — Interface Segregation Principle
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> *"No client should be forced to depend on methods it does not use."*
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- Keep interfaces small and focused.
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- Prefer multiple small interfaces over one large one.
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- Example: `INavigationService`, `IDialogService`, `ISettingsService` — not `IAppService`.
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### 3.5 DIP — Dependency Inversion Principle
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> *"Depend upon abstractions, not concretions."*
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- High-level modules must not depend on low-level modules. Both should depend on abstractions.
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- Use constructor injection for dependencies.
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- Register services in a DI container (e.g., `Microsoft.Extensions.DependencyInjection`).
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---
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## 4. YAGNI — You Aren't Gonna Need It
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> *"Don't add functionality until it is necessary."*
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### Rules
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- Only implement what is **explicitly requested** or **clearly needed right now**.
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- Do not add "just in case" parameters, methods, or abstractions.
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- If you're unsure whether something is needed, **leave it out** — it can always be added later.
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### Anti-patterns to avoid
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- Adding unused interface methods "for future use".
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- Building a generic framework when a single concrete class suffices.
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- Creating configuration options nobody has asked for.
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---
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## Quick Reference Checklist
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Before submitting any code change, verify:
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- [ ] No duplicated code exists (DRY)
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- [ ] The solution is as simple as possible (KISS)
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- [ ] Each class has one responsibility (SRP)
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- [ ] New behaviour is added via extension, not modification (OCP)
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- [ ] Derived types can substitute their base types (LSP)
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- [ ] Interfaces are small and focused (ISP)
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- [ ] Dependencies point toward abstractions (DIP)
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- [ ] No speculative features were added (YAGNI)
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## Validation
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- Review every new/changed class for SRP violations — ask "does this class have more than one reason to change?"
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- Search the codebase for duplicate logic before adding new helpers: `grep_search` for similar method names or patterns.
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- Verify no speculative code was added — every line must trace back to the original request.
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- Build & register the MSIX package — see **Build, Run & Deploy** in `.github/agents/Agents.md`.
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---
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## Must Read & Research
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> **Agent Rule:** Before making any code change related to design principles, you **must** fetch and review the relevant references below using `fetch_webpage`. Apply what you learn — do not skip this step.
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| # | Reference | When to consult |
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| 1 | [SOLID Principles in C# — Microsoft Learn](https://learn.microsoft.com/en-us/archive/msdn-magazine/2014/may/csharp-best-practices-dangers-of-violating-solid-principles-in-csharp) | Adding/refactoring classes, interfaces, or inheritance |
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| 2 | [.NET Design Guidelines](https://learn.microsoft.com/en-us/dotnet/standard/design-guidelines/) | Designing public APIs, naming, type design |
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| 3 | [Framework Design Guidelines (Book)](https://learn.microsoft.com/en-us/dotnet/standard/design-guidelines/) | Deep-dive on member design, exception patterns, collections |
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| 4 | [Clean Code Summary](https://gist.github.com/wojteklu/73c6914cc446146b8b533c0988cf8d29) | Code readability, function size, naming clarity |
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