Files
AmiReel/AmiReel.WinUI/App.xaml.cs
T
klevze 3e881b79b8 Bring WinUI app to feature/visual parity with WPF, fix drag-and-drop and branding assets
- Restyle Fluent controls (buttons, fields, dialogs, ListView) to match the
  app's navy dark/light palette and consistent corner radii/sizing
- Fix ContentDialog (Settings, exit-confirm, error) styling by binding
  PrimaryButtonStyle/CloseButtonStyle explicitly via new DialogHelper,
  since ContentDialog ignores implicit Button styles and forces accent
  color onto whichever button is DefaultButton
- Remove MicaBackdrop and theme the title bar directly so it no longer
  shows a gray tint mismatched with the app's navy background
- Replace placeholder Assets/*.png (unused VS template art) with the real
  AmiReel logo at all required tile/splash/store sizes
- Set explicit default window size (1280x860, matching the old WPF app)
  with DPI-aware centering and a minimum size, instead of sizing to content
- Fix drag-and-drop silently failing: InputList_Drop needs a
  DragOperationDeferral before the first await or the DataView is torn
  down before GetStorageItemsAsync completes
- Add Preview player path setting (was present in WPF, missing in WinUI)
  and error handling for preview playback
- Accept all ffmpeg-readable video formats (mp4, mov, mkv, webm, ...) for
  file picker and drag-and-drop, not just .avi
- Add exit-confirmation dialog to WinUI, mirroring the WPF app

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-13 13:53:55 +02:00

49 lines
1.5 KiB
C#

using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Controls.Primitives;
using Microsoft.UI.Xaml.Data;
using Microsoft.UI.Xaml.Input;
using Microsoft.UI.Xaml.Media;
using Microsoft.UI.Xaml.Navigation;
using Microsoft.UI.Xaml.Shapes;
using WinRT.Interop;
// To learn more about WinUI, the WinUI project structure,
// and more about our project templates, see: http://aka.ms/winui-project-info.
namespace AmiReel_WinUI;
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
public partial class App : Application
{
private Window? _window;
public static IntPtr MainWindowHandle { get; private set; }
public static MainWindow? MainWindowInstance { get; set; }
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
InitializeComponent();
}
/// <summary>
/// Invoked when the application is launched.
/// </summary>
/// <param name="args">Details about the launch request and process.</param>
protected override void OnLaunched(Microsoft.UI.Xaml.LaunchActivatedEventArgs args)
{
_window = new MainWindow();
MainWindowHandle = WindowNative.GetWindowHandle(_window);
_window.Activate();
}
}