3e881b79b8
- Restyle Fluent controls (buttons, fields, dialogs, ListView) to match the app's navy dark/light palette and consistent corner radii/sizing - Fix ContentDialog (Settings, exit-confirm, error) styling by binding PrimaryButtonStyle/CloseButtonStyle explicitly via new DialogHelper, since ContentDialog ignores implicit Button styles and forces accent color onto whichever button is DefaultButton - Remove MicaBackdrop and theme the title bar directly so it no longer shows a gray tint mismatched with the app's navy background - Replace placeholder Assets/*.png (unused VS template art) with the real AmiReel logo at all required tile/splash/store sizes - Set explicit default window size (1280x860, matching the old WPF app) with DPI-aware centering and a minimum size, instead of sizing to content - Fix drag-and-drop silently failing: InputList_Drop needs a DragOperationDeferral before the first await or the DataView is torn down before GetStorageItemsAsync completes - Add Preview player path setting (was present in WPF, missing in WinUI) and error handling for preview playback - Accept all ffmpeg-readable video formats (mp4, mov, mkv, webm, ...) for file picker and drag-and-drop, not just .avi - Add exit-confirmation dialog to WinUI, mirroring the WPF app Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
using Windows.ApplicationModel;
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using Windows.ApplicationModel.Activation;
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using Windows.Foundation;
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using Windows.Foundation.Collections;
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using Microsoft.UI.Xaml;
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using Microsoft.UI.Xaml.Controls;
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using Microsoft.UI.Xaml.Controls.Primitives;
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using Microsoft.UI.Xaml.Data;
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using Microsoft.UI.Xaml.Input;
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using Microsoft.UI.Xaml.Media;
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using Microsoft.UI.Xaml.Navigation;
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using Microsoft.UI.Xaml.Shapes;
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using WinRT.Interop;
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// To learn more about WinUI, the WinUI project structure,
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// and more about our project templates, see: http://aka.ms/winui-project-info.
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namespace AmiReel_WinUI;
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/// <summary>
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/// Provides application-specific behavior to supplement the default Application class.
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/// </summary>
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public partial class App : Application
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{
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private Window? _window;
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public static IntPtr MainWindowHandle { get; private set; }
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public static MainWindow? MainWindowInstance { get; set; }
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/// <summary>
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/// Initializes the singleton application object. This is the first line of authored code
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/// executed, and as such is the logical equivalent of main() or WinMain().
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/// </summary>
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public App()
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{
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InitializeComponent();
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}
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/// <summary>
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/// Invoked when the application is launched.
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/// </summary>
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/// <param name="args">Details about the launch request and process.</param>
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protected override void OnLaunched(Microsoft.UI.Xaml.LaunchActivatedEventArgs args)
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{
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_window = new MainWindow();
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MainWindowHandle = WindowNative.GetWindowHandle(_window);
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_window.Activate();
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}
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}
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