603af17e56
The repo carried two parallel UIs (WPF + WinUI) sharing Models/Services via
cross-directory Link includes. Now that WinUI is the only frontend, collapse
the structure so the WinUI project IS the repo root instead of a nested
sibling folder:
- Delete the WPF project entirely (App.xaml, MainWindow.xaml, csproj) and its
bin/obj output
- Move AmiReel.WinUI/* up to the repo root (App, MainWindow, MainPage,
DialogHelper, Assets, Package.appxmanifest, app.manifest, Properties,
.github/instructions, AGENTS.md) via git mv, preserving history
- Rename AmiReel.WinUI.csproj -> AmiReel.csproj; regenerate the solution as
AmiReel.slnx (the newer XML solution format) with a single project
- Rename namespace AmigaDB.VideoRenderer.{Models,Services} -> AmiReel.{...}
and AmiReel_WinUI -> AmiReel across all files, including the embedded
ffmpeg/ffprobe resource logical names in the csproj and ToolExtractor
- Models/ and Services/ no longer need the Link-based cross-directory
<Compile Include>; they're picked up by the SDK's default globbing now
that they live under the project directory
- Rename assets/ -> branding/ (source icon art) to avoid a case-insensitive
collision with Assets/ (packaged tile art) once both sit at repo root
- Merge the two .gitignore files into one; track the PublishProfiles pubxml
files instead of ignoring them (no secrets, and they keep publish
reproducible across machines) as branding, gitignore, etc.
- Simplify publish-win-x64.ps1 (drop the -Target Wpf/WinUI switch, there's
only one target now) and rewrite README.md to describe the single-project
layout, build/run/publish commands, and file structure
Verified: dotnet build succeeds for both AmiReel.csproj and AmiReel.slnx, and
the built exe launches and renders identically to before the move.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
155 lines
5.4 KiB
Markdown
155 lines
5.4 KiB
Markdown
# AmiReel
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AmiReel is a Windows desktop app for turning Amiga (or any) screen recordings into:
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- a 4K 50 FPS final video,
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- PNG/JPG thumbnails,
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- an animated WebP preview.
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Built with **WinUI 3** on the Windows App SDK, driving FFmpeg under the hood.
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## Features
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- Multiple ordered video inputs — `.avi`, `.mp4`, `.m4v`, `.mov`, `.mkv`, `.webm`, `.wmv`, `.flv`, `.mpg`, `.mpeg`, `.ts`, `.3gp`
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- Drag-and-drop or file-picker source selection
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- 3840×2160 output at 50 FPS
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- NVIDIA NVENC with automatic CPU `libx264` fallback
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- Configurable trim, fade, end-card hold, and thumbnail interval
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- Optional end-card image
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- Live render progress with frame counters and FFmpeg log output
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- Source and final-render preview (built-in or a custom player)
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- Dark and light themes
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- Optional move of source recordings into `originals/` in the output folder
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- Optional custom `ffmpeg.exe` / `ffprobe.exe` paths, with automatic detection from `PATH`
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- Self-contained single-file publish for easy distribution
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## Project Layout
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```
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AmiReel.csproj Project file
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AmiReel.slnx Solution file
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App.xaml(.cs) Application entry point
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MainWindow.xaml(.cs) Window shell: custom title bar, theming, exit confirmation
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MainPage.xaml(.cs) Main UI: source list, settings, render controls
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DialogHelper.cs Shared ContentDialog styling (Settings, exit, error dialogs)
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Package.appxmanifest MSIX packaging identity and tile/icon declarations
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app.manifest Win32 manifest (DPI awareness, OS compatibility)
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Assets/ Packaged app icons and tiles (all required sizes)
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branding/ Source artwork the Assets/ tiles are generated from
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Models/
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AppSettings.cs Persisted user settings
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RenderSettings.cs Render job parameters
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SupportedVideoFormats.cs Accepted input file extensions
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Services/
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RenderPipeline.cs Main render workflow (FFmpeg orchestration)
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ProcessRunner.cs FFmpeg process execution and progress parsing
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ToolExtractor.cs FFmpeg resolution, extraction, and fallback logic
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MediaProbe.cs Duration/audio-stream probing via ffprobe
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FfmpegLibraryProbe.cs NVENC capability probing
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AppSettingsStore.cs Settings load/save (JSON in %LOCALAPPDATA%)
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UserFacingErrors.cs Exception-to-message translation
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ThirdParty/ Embedded ffmpeg.exe / ffprobe.exe (not checked in, see below)
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publish-win-x64.ps1 Publish script
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```
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## Requirements
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For development:
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- Windows 10 or Windows 11
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- .NET 10 SDK with WinUI 3 / Windows App SDK workload
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- Windows x64 FFmpeg binaries in `ThirdParty/`:
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- `ThirdParty\ffmpeg.exe`
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- `ThirdParty\ffprobe.exe`
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For end users:
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- Windows 10 or Windows 11 x64
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- The published `AmiReel.exe` — FFmpeg is not required separately if you distribute AmiReel with the embedded `ThirdParty` binaries
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## Run in Development
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```powershell
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dotnet build .\AmiReel.csproj
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dotnet run --project .\AmiReel.csproj
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```
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## Publish
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```powershell
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.\publish-win-x64.ps1
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```
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This publishes a self-contained, single-file `win-x64` executable. At the end of the script
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you'll see the release folder and final executable path, for example:
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```text
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bin\Release\net10.0-windows10.0.26100.0\win-x64\publish\AmiReel.exe
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```
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## Installation
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### For developers
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1. Clone the repository.
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2. Add `ffmpeg.exe` and `ffprobe.exe` to `ThirdParty\`.
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3. Restore and build:
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```powershell
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dotnet build .\AmiReel.slnx
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```
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### For end users
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1. Copy the published `AmiReel.exe` to any location, for example `C:\Apps\AmiReel\`.
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2. Double-click `AmiReel.exe`.
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3. If FFmpeg is embedded in the build, no extra setup is required.
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4. To use your own FFmpeg build instead, open **Settings** and set:
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- `ffmpeg.exe` path
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- `ffprobe.exe` path
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### Optional desktop shortcut
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Right-click `AmiReel.exe` → **Send to** → **Desktop (create shortcut)**.
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## FFmpeg Behavior
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AmiReel resolves FFmpeg in this order:
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1. Custom paths from Settings
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2. `ffmpeg.exe` / `ffprobe.exe` found on the system `PATH`
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3. Embedded `ThirdParty` binaries (extracted to `%LOCALAPPDATA%\AmiReel\tools` on first use)
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If NVENC cannot be initialized, AmiReel automatically falls back to CPU `libx264`.
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## Settings Location
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User settings are stored in:
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```text
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%LOCALAPPDATA%\AmiReel\settings.json
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```
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This includes: output folder, end-card path, FFmpeg/preview-player paths, theme, encoder
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selection, timing settings, and whether source videos are moved into `originals/` after a
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successful render.
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## Notes for Distribution
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- If you distribute FFmpeg binaries with AmiReel, you are responsible for complying with the
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license terms of the FFmpeg build you use. Keep any required notices, source offer, or
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attribution required by that distribution.
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- Windows Explorer may cache executable icons. If a freshly published build still shows an old
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icon, rename the file or refresh the icon cache before assuming the embed failed.
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## Troubleshooting
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**App falls back to CPU instead of NVENC** — FFmpeg could not initialize `h264_nvenc`. AmiReel
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continues automatically with CPU encoding.
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**FFmpeg tool error** — If the embedded FFmpeg is missing or broken, AmiReel tries configured
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tool paths, then FFmpeg from `PATH`. Set the paths manually in **Settings** if needed.
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**Render failed popup** — Shows a short human-readable summary. Full technical details remain
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available in the **FFmpeg log** panel.
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