The repo carried two parallel UIs (WPF + WinUI) sharing Models/Services via
cross-directory Link includes. Now that WinUI is the only frontend, collapse
the structure so the WinUI project IS the repo root instead of a nested
sibling folder:
- Delete the WPF project entirely (App.xaml, MainWindow.xaml, csproj) and its
bin/obj output
- Move AmiReel.WinUI/* up to the repo root (App, MainWindow, MainPage,
DialogHelper, Assets, Package.appxmanifest, app.manifest, Properties,
.github/instructions, AGENTS.md) via git mv, preserving history
- Rename AmiReel.WinUI.csproj -> AmiReel.csproj; regenerate the solution as
AmiReel.slnx (the newer XML solution format) with a single project
- Rename namespace AmigaDB.VideoRenderer.{Models,Services} -> AmiReel.{...}
and AmiReel_WinUI -> AmiReel across all files, including the embedded
ffmpeg/ffprobe resource logical names in the csproj and ToolExtractor
- Models/ and Services/ no longer need the Link-based cross-directory
<Compile Include>; they're picked up by the SDK's default globbing now
that they live under the project directory
- Rename assets/ -> branding/ (source icon art) to avoid a case-insensitive
collision with Assets/ (packaged tile art) once both sit at repo root
- Merge the two .gitignore files into one; track the PublishProfiles pubxml
files instead of ignoring them (no secrets, and they keep publish
reproducible across machines) as branding, gitignore, etc.
- Simplify publish-win-x64.ps1 (drop the -Target Wpf/WinUI switch, there's
only one target now) and rewrite README.md to describe the single-project
layout, build/run/publish commands, and file structure
Verified: dotnet build succeeds for both AmiReel.csproj and AmiReel.slnx, and
the built exe launches and renders identically to before the move.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
5.4 KiB
AmiReel
AmiReel is a Windows desktop app for turning Amiga (or any) screen recordings into:
- a 4K 50 FPS final video,
- PNG/JPG thumbnails,
- an animated WebP preview.
Built with WinUI 3 on the Windows App SDK, driving FFmpeg under the hood.
Features
- Multiple ordered video inputs —
.avi,.mp4,.m4v,.mov,.mkv,.webm,.wmv,.flv,.mpg,.mpeg,.ts,.3gp - Drag-and-drop or file-picker source selection
- 3840×2160 output at 50 FPS
- NVIDIA NVENC with automatic CPU
libx264fallback - Configurable trim, fade, end-card hold, and thumbnail interval
- Optional end-card image
- Live render progress with frame counters and FFmpeg log output
- Source and final-render preview (built-in or a custom player)
- Dark and light themes
- Optional move of source recordings into
originals/in the output folder - Optional custom
ffmpeg.exe/ffprobe.exepaths, with automatic detection fromPATH - Self-contained single-file publish for easy distribution
Project Layout
AmiReel.csproj Project file
AmiReel.slnx Solution file
App.xaml(.cs) Application entry point
MainWindow.xaml(.cs) Window shell: custom title bar, theming, exit confirmation
MainPage.xaml(.cs) Main UI: source list, settings, render controls
DialogHelper.cs Shared ContentDialog styling (Settings, exit, error dialogs)
Package.appxmanifest MSIX packaging identity and tile/icon declarations
app.manifest Win32 manifest (DPI awareness, OS compatibility)
Assets/ Packaged app icons and tiles (all required sizes)
branding/ Source artwork the Assets/ tiles are generated from
Models/
AppSettings.cs Persisted user settings
RenderSettings.cs Render job parameters
SupportedVideoFormats.cs Accepted input file extensions
Services/
RenderPipeline.cs Main render workflow (FFmpeg orchestration)
ProcessRunner.cs FFmpeg process execution and progress parsing
ToolExtractor.cs FFmpeg resolution, extraction, and fallback logic
MediaProbe.cs Duration/audio-stream probing via ffprobe
FfmpegLibraryProbe.cs NVENC capability probing
AppSettingsStore.cs Settings load/save (JSON in %LOCALAPPDATA%)
UserFacingErrors.cs Exception-to-message translation
ThirdParty/ Embedded ffmpeg.exe / ffprobe.exe (not checked in, see below)
publish-win-x64.ps1 Publish script
Requirements
For development:
- Windows 10 or Windows 11
- .NET 10 SDK with WinUI 3 / Windows App SDK workload
- Windows x64 FFmpeg binaries in
ThirdParty/:ThirdParty\ffmpeg.exeThirdParty\ffprobe.exe
For end users:
- Windows 10 or Windows 11 x64
- The published
AmiReel.exe— FFmpeg is not required separately if you distribute AmiReel with the embeddedThirdPartybinaries
Run in Development
dotnet build .\AmiReel.csproj
dotnet run --project .\AmiReel.csproj
Publish
.\publish-win-x64.ps1
This publishes a self-contained, single-file win-x64 executable. At the end of the script
you'll see the release folder and final executable path, for example:
bin\Release\net10.0-windows10.0.26100.0\win-x64\publish\AmiReel.exe
Installation
For developers
- Clone the repository.
- Add
ffmpeg.exeandffprobe.exetoThirdParty\. - Restore and build:
dotnet build .\AmiReel.slnx
For end users
- Copy the published
AmiReel.exeto any location, for exampleC:\Apps\AmiReel\. - Double-click
AmiReel.exe. - If FFmpeg is embedded in the build, no extra setup is required.
- To use your own FFmpeg build instead, open Settings and set:
ffmpeg.exepathffprobe.exepath
Optional desktop shortcut
Right-click AmiReel.exe → Send to → Desktop (create shortcut).
FFmpeg Behavior
AmiReel resolves FFmpeg in this order:
- Custom paths from Settings
ffmpeg.exe/ffprobe.exefound on the systemPATH- Embedded
ThirdPartybinaries (extracted to%LOCALAPPDATA%\AmiReel\toolson first use)
If NVENC cannot be initialized, AmiReel automatically falls back to CPU libx264.
Settings Location
User settings are stored in:
%LOCALAPPDATA%\AmiReel\settings.json
This includes: output folder, end-card path, FFmpeg/preview-player paths, theme, encoder
selection, timing settings, and whether source videos are moved into originals/ after a
successful render.
Notes for Distribution
- If you distribute FFmpeg binaries with AmiReel, you are responsible for complying with the license terms of the FFmpeg build you use. Keep any required notices, source offer, or attribution required by that distribution.
- Windows Explorer may cache executable icons. If a freshly published build still shows an old icon, rename the file or refresh the icon cache before assuming the embed failed.
Troubleshooting
App falls back to CPU instead of NVENC — FFmpeg could not initialize h264_nvenc. AmiReel
continues automatically with CPU encoding.
FFmpeg tool error — If the embedded FFmpeg is missing or broken, AmiReel tries configured
tool paths, then FFmpeg from PATH. Set the paths manually in Settings if needed.
Render failed popup — Shows a short human-readable summary. Full technical details remain available in the FFmpeg log panel.