Files
AmiReel/Models/SourceCropSelection.cs
T
klevze 323324d713 Add Shorts look preview and visual crop editor
Show opening/closing 9:16 stills from the same filtergraph, and let
users drag a keep-region on a source frame to fill the crop insets.
2026-08-15 21:08:36 +02:00

112 lines
4.2 KiB
C#

namespace AmiReel.Models;
/// <summary>Edge insets, in source pixels, removed by a manual crop.</summary>
public readonly record struct PixelInsets(int Left, int Right, int Top, int Bottom)
{
public bool IsEmpty => Left == 0 && Right == 0 && Top == 0 && Bottom == 0;
}
/// <summary>Maps a dragged display rectangle onto source-pixel crop insets.</summary>
public static class SourceCropSelection
{
public const int MinimumSize = 16;
public static (double OffsetX, double OffsetY, double DisplayWidth, double DisplayHeight) FitUniform(
double containerWidth, double containerHeight, int pixelWidth, int pixelHeight)
{
if (containerWidth <= 0 || containerHeight <= 0 || pixelWidth <= 0 || pixelHeight <= 0)
return (0, 0, 0, 0);
double containerAspect = containerWidth / containerHeight;
double imageAspect = pixelWidth / (double)pixelHeight;
double displayWidth;
double displayHeight;
if (containerAspect > imageAspect)
{
displayHeight = containerHeight;
displayWidth = containerHeight * imageAspect;
}
else
{
displayWidth = containerWidth;
displayHeight = containerWidth / imageAspect;
}
return ((containerWidth - displayWidth) / 2, (containerHeight - displayHeight) / 2, displayWidth, displayHeight);
}
public static PixelInsets ToInsets(
int pixelWidth,
int pixelHeight,
double displayWidth,
double displayHeight,
double x,
double y,
double width,
double height)
{
if (pixelWidth <= 0 || pixelHeight <= 0 || displayWidth <= 0 || displayHeight <= 0)
return default;
Normalize(ref x, ref y, ref width, ref height);
x = Math.Clamp(x, 0, displayWidth);
y = Math.Clamp(y, 0, displayHeight);
width = Math.Clamp(width, 0, displayWidth - x);
height = Math.Clamp(height, 0, displayHeight - y);
double scaleX = pixelWidth / displayWidth;
double scaleY = pixelHeight / displayHeight;
int left = ToEvenPixel(x * scaleX, pixelWidth - MinimumSize);
int top = ToEvenPixel(y * scaleY, pixelHeight - MinimumSize);
int right = ToEvenPixel((displayWidth - x - width) * scaleX, pixelWidth - MinimumSize - left);
int bottom = ToEvenPixel((displayHeight - y - height) * scaleY, pixelHeight - MinimumSize - top);
if (pixelWidth - left - right < MinimumSize)
right = Math.Max(0, pixelWidth - left - MinimumSize);
if (pixelHeight - top - bottom < MinimumSize)
bottom = Math.Max(0, pixelHeight - top - MinimumSize);
return new PixelInsets(left, right, top, bottom);
}
public static (double X, double Y, double Width, double Height) ToDisplayRect(
int pixelWidth, int pixelHeight, double displayWidth, double displayHeight, PixelInsets insets)
{
if (pixelWidth <= 0 || pixelHeight <= 0 || displayWidth <= 0 || displayHeight <= 0)
return (0, 0, Math.Max(0, displayWidth), Math.Max(0, displayHeight));
double scaleX = displayWidth / pixelWidth;
double scaleY = displayHeight / pixelHeight;
double x = insets.Left * scaleX;
double y = insets.Top * scaleY;
double width = Math.Max(1, (pixelWidth - insets.Left - insets.Right) * scaleX);
double height = Math.Max(1, (pixelHeight - insets.Top - insets.Bottom) * scaleY);
return (x, y, width, height);
}
public static (double X, double Y) ClampToDisplay(double x, double y, double displayWidth, double displayHeight) =>
(Math.Clamp(x, 0, Math.Max(0, displayWidth)), Math.Clamp(y, 0, Math.Max(0, displayHeight)));
private static void Normalize(ref double x, ref double y, ref double width, ref double height)
{
if (width < 0)
{
x += width;
width = -width;
}
if (height < 0)
{
y += height;
height = -height;
}
}
private static int ToEvenPixel(double value, int max)
{
int rounded = (int)Math.Round(value, MidpointRounding.AwayFromZero);
int clamped = Math.Clamp(rounded, 0, Math.Max(0, max));
return (clamped / 2) * 2;
}
}