Show opening/closing 9:16 stills from the same filtergraph, and let users drag a keep-region on a source frame to fill the crop insets.
112 lines
4.2 KiB
C#
112 lines
4.2 KiB
C#
namespace AmiReel.Models;
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/// <summary>Edge insets, in source pixels, removed by a manual crop.</summary>
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public readonly record struct PixelInsets(int Left, int Right, int Top, int Bottom)
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{
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public bool IsEmpty => Left == 0 && Right == 0 && Top == 0 && Bottom == 0;
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}
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/// <summary>Maps a dragged display rectangle onto source-pixel crop insets.</summary>
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public static class SourceCropSelection
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{
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public const int MinimumSize = 16;
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public static (double OffsetX, double OffsetY, double DisplayWidth, double DisplayHeight) FitUniform(
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double containerWidth, double containerHeight, int pixelWidth, int pixelHeight)
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{
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if (containerWidth <= 0 || containerHeight <= 0 || pixelWidth <= 0 || pixelHeight <= 0)
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return (0, 0, 0, 0);
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double containerAspect = containerWidth / containerHeight;
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double imageAspect = pixelWidth / (double)pixelHeight;
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double displayWidth;
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double displayHeight;
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if (containerAspect > imageAspect)
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{
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displayHeight = containerHeight;
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displayWidth = containerHeight * imageAspect;
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}
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else
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{
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displayWidth = containerWidth;
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displayHeight = containerWidth / imageAspect;
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}
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return ((containerWidth - displayWidth) / 2, (containerHeight - displayHeight) / 2, displayWidth, displayHeight);
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}
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public static PixelInsets ToInsets(
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int pixelWidth,
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int pixelHeight,
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double displayWidth,
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double displayHeight,
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double x,
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double y,
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double width,
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double height)
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{
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if (pixelWidth <= 0 || pixelHeight <= 0 || displayWidth <= 0 || displayHeight <= 0)
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return default;
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Normalize(ref x, ref y, ref width, ref height);
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x = Math.Clamp(x, 0, displayWidth);
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y = Math.Clamp(y, 0, displayHeight);
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width = Math.Clamp(width, 0, displayWidth - x);
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height = Math.Clamp(height, 0, displayHeight - y);
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double scaleX = pixelWidth / displayWidth;
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double scaleY = pixelHeight / displayHeight;
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int left = ToEvenPixel(x * scaleX, pixelWidth - MinimumSize);
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int top = ToEvenPixel(y * scaleY, pixelHeight - MinimumSize);
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int right = ToEvenPixel((displayWidth - x - width) * scaleX, pixelWidth - MinimumSize - left);
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int bottom = ToEvenPixel((displayHeight - y - height) * scaleY, pixelHeight - MinimumSize - top);
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if (pixelWidth - left - right < MinimumSize)
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right = Math.Max(0, pixelWidth - left - MinimumSize);
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if (pixelHeight - top - bottom < MinimumSize)
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bottom = Math.Max(0, pixelHeight - top - MinimumSize);
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return new PixelInsets(left, right, top, bottom);
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}
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public static (double X, double Y, double Width, double Height) ToDisplayRect(
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int pixelWidth, int pixelHeight, double displayWidth, double displayHeight, PixelInsets insets)
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{
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if (pixelWidth <= 0 || pixelHeight <= 0 || displayWidth <= 0 || displayHeight <= 0)
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return (0, 0, Math.Max(0, displayWidth), Math.Max(0, displayHeight));
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double scaleX = displayWidth / pixelWidth;
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double scaleY = displayHeight / pixelHeight;
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double x = insets.Left * scaleX;
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double y = insets.Top * scaleY;
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double width = Math.Max(1, (pixelWidth - insets.Left - insets.Right) * scaleX);
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double height = Math.Max(1, (pixelHeight - insets.Top - insets.Bottom) * scaleY);
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return (x, y, width, height);
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}
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public static (double X, double Y) ClampToDisplay(double x, double y, double displayWidth, double displayHeight) =>
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(Math.Clamp(x, 0, Math.Max(0, displayWidth)), Math.Clamp(y, 0, Math.Max(0, displayHeight)));
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private static void Normalize(ref double x, ref double y, ref double width, ref double height)
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{
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if (width < 0)
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{
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x += width;
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width = -width;
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}
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if (height < 0)
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{
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y += height;
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height = -height;
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}
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}
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private static int ToEvenPixel(double value, int max)
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{
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int rounded = (int)Math.Round(value, MidpointRounding.AwayFromZero);
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int clamped = Math.Clamp(rounded, 0, Math.Max(0, max));
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return (clamped / 2) * 2;
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}
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}
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