Add resize handles, zoom, view brightness, and a multi-frame still strip. Keep the crop box on mouse-up, and copy AmiReel.exe to dist.
222 lines
8.6 KiB
C#
222 lines
8.6 KiB
C#
namespace AmiReel.Models;
|
|
|
|
/// <summary>Edge insets, in source pixels, removed by a manual crop.</summary>
|
|
public readonly record struct PixelInsets(int Left, int Right, int Top, int Bottom)
|
|
{
|
|
public bool IsEmpty => Left == 0 && Right == 0 && Top == 0 && Bottom == 0;
|
|
}
|
|
|
|
/// <summary>Which part of an existing crop rectangle a pointer is on.</summary>
|
|
public enum CropHit
|
|
{
|
|
None,
|
|
Move,
|
|
North,
|
|
South,
|
|
East,
|
|
West,
|
|
NorthWest,
|
|
NorthEast,
|
|
SouthWest,
|
|
SouthEast,
|
|
}
|
|
|
|
/// <summary>Maps a dragged display rectangle onto source-pixel crop insets.</summary>
|
|
public static class SourceCropSelection
|
|
{
|
|
public const int MinimumSize = 16;
|
|
|
|
public static (double OffsetX, double OffsetY, double DisplayWidth, double DisplayHeight) FitUniform(
|
|
double containerWidth, double containerHeight, int pixelWidth, int pixelHeight)
|
|
{
|
|
if (containerWidth <= 0 || containerHeight <= 0 || pixelWidth <= 0 || pixelHeight <= 0)
|
|
return (0, 0, 0, 0);
|
|
|
|
double containerAspect = containerWidth / containerHeight;
|
|
double imageAspect = pixelWidth / (double)pixelHeight;
|
|
double displayWidth;
|
|
double displayHeight;
|
|
if (containerAspect > imageAspect)
|
|
{
|
|
displayHeight = containerHeight;
|
|
displayWidth = containerHeight * imageAspect;
|
|
}
|
|
else
|
|
{
|
|
displayWidth = containerWidth;
|
|
displayHeight = containerWidth / imageAspect;
|
|
}
|
|
|
|
return ((containerWidth - displayWidth) / 2, (containerHeight - displayHeight) / 2, displayWidth, displayHeight);
|
|
}
|
|
|
|
public static PixelInsets ToInsets(
|
|
int pixelWidth,
|
|
int pixelHeight,
|
|
double displayWidth,
|
|
double displayHeight,
|
|
double x,
|
|
double y,
|
|
double width,
|
|
double height)
|
|
{
|
|
if (pixelWidth <= 0 || pixelHeight <= 0 || displayWidth <= 0 || displayHeight <= 0)
|
|
return default;
|
|
|
|
Normalize(ref x, ref y, ref width, ref height);
|
|
x = Math.Clamp(x, 0, displayWidth);
|
|
y = Math.Clamp(y, 0, displayHeight);
|
|
width = Math.Clamp(width, 0, displayWidth - x);
|
|
height = Math.Clamp(height, 0, displayHeight - y);
|
|
|
|
double scaleX = pixelWidth / displayWidth;
|
|
double scaleY = pixelHeight / displayHeight;
|
|
int left = ToEvenPixel(x * scaleX, pixelWidth - MinimumSize);
|
|
int top = ToEvenPixel(y * scaleY, pixelHeight - MinimumSize);
|
|
int cropWidth = ToEvenPixel(width * scaleX, pixelWidth - left);
|
|
int cropHeight = ToEvenPixel(height * scaleY, pixelHeight - top);
|
|
if (cropWidth < MinimumSize)
|
|
cropWidth = Math.Min(MinimumSize, pixelWidth - left);
|
|
if (cropHeight < MinimumSize)
|
|
cropHeight = Math.Min(MinimumSize, pixelHeight - top);
|
|
|
|
return new PixelInsets(left, pixelWidth - left - cropWidth, top, pixelHeight - top - cropHeight);
|
|
}
|
|
|
|
public static (double X, double Y, double Width, double Height) ToDisplayRect(
|
|
int pixelWidth, int pixelHeight, double displayWidth, double displayHeight, PixelInsets insets)
|
|
{
|
|
if (pixelWidth <= 0 || pixelHeight <= 0 || displayWidth <= 0 || displayHeight <= 0)
|
|
return (0, 0, Math.Max(0, displayWidth), Math.Max(0, displayHeight));
|
|
|
|
double scaleX = displayWidth / pixelWidth;
|
|
double scaleY = displayHeight / pixelHeight;
|
|
double x = insets.Left * scaleX;
|
|
double y = insets.Top * scaleY;
|
|
double width = Math.Max(1, (pixelWidth - insets.Left - insets.Right) * scaleX);
|
|
double height = Math.Max(1, (pixelHeight - insets.Top - insets.Bottom) * scaleY);
|
|
return (x, y, width, height);
|
|
}
|
|
|
|
public static (double X, double Y) ClampToDisplay(double x, double y, double displayWidth, double displayHeight) =>
|
|
(Math.Clamp(x, 0, Math.Max(0, displayWidth)), Math.Clamp(y, 0, Math.Max(0, displayHeight)));
|
|
|
|
public static CropHit HitTest(
|
|
double rectX, double rectY, double rectWidth, double rectHeight, double pointerX, double pointerY, double handleSize)
|
|
{
|
|
if (rectWidth <= 0 || rectHeight <= 0 || handleSize < 0)
|
|
return CropHit.None;
|
|
|
|
bool nearLeft = Math.Abs(pointerX - rectX) <= handleSize;
|
|
bool nearRight = Math.Abs(pointerX - (rectX + rectWidth)) <= handleSize;
|
|
bool nearTop = Math.Abs(pointerY - rectY) <= handleSize;
|
|
bool nearBottom = Math.Abs(pointerY - (rectY + rectHeight)) <= handleSize;
|
|
bool alongX = pointerX >= rectX - handleSize && pointerX <= rectX + rectWidth + handleSize;
|
|
bool alongY = pointerY >= rectY - handleSize && pointerY <= rectY + rectHeight + handleSize;
|
|
|
|
if (nearTop && nearLeft)
|
|
return CropHit.NorthWest;
|
|
if (nearTop && nearRight)
|
|
return CropHit.NorthEast;
|
|
if (nearBottom && nearLeft)
|
|
return CropHit.SouthWest;
|
|
if (nearBottom && nearRight)
|
|
return CropHit.SouthEast;
|
|
if (nearTop && alongX)
|
|
return CropHit.North;
|
|
if (nearBottom && alongX)
|
|
return CropHit.South;
|
|
if (nearLeft && alongY)
|
|
return CropHit.West;
|
|
if (nearRight && alongY)
|
|
return CropHit.East;
|
|
if (pointerX >= rectX && pointerX <= rectX + rectWidth && pointerY >= rectY && pointerY <= rectY + rectHeight)
|
|
return CropHit.Move;
|
|
return CropHit.None;
|
|
}
|
|
|
|
public static (double X, double Y, double Width, double Height) AdjustRect(
|
|
double x,
|
|
double y,
|
|
double width,
|
|
double height,
|
|
CropHit hit,
|
|
double deltaX,
|
|
double deltaY,
|
|
double displayWidth,
|
|
double displayHeight)
|
|
{
|
|
const double minSize = 8;
|
|
double left = x;
|
|
double top = y;
|
|
double right = x + width;
|
|
double bottom = y + height;
|
|
|
|
if (hit == CropHit.Move)
|
|
{
|
|
left = Math.Clamp(left + deltaX, 0, Math.Max(0, displayWidth - width));
|
|
top = Math.Clamp(top + deltaY, 0, Math.Max(0, displayHeight - height));
|
|
return (left, top, width, height);
|
|
}
|
|
|
|
if (hit is CropHit.West or CropHit.NorthWest or CropHit.SouthWest)
|
|
left = Math.Clamp(left + deltaX, 0, right - minSize);
|
|
if (hit is CropHit.East or CropHit.NorthEast or CropHit.SouthEast)
|
|
right = Math.Clamp(right + deltaX, left + minSize, displayWidth);
|
|
if (hit is CropHit.North or CropHit.NorthWest or CropHit.NorthEast)
|
|
top = Math.Clamp(top + deltaY, 0, bottom - minSize);
|
|
if (hit is CropHit.South or CropHit.SouthWest or CropHit.SouthEast)
|
|
bottom = Math.Clamp(bottom + deltaY, top + minSize, displayHeight);
|
|
|
|
return (left, top, Math.Max(minSize, right - left), Math.Max(minSize, bottom - top));
|
|
}
|
|
|
|
public static PixelInsets Nudge(PixelInsets insets, int pixelWidth, int pixelHeight, int deltaX, int deltaY)
|
|
{
|
|
int width = pixelWidth - insets.Left - insets.Right;
|
|
int height = pixelHeight - insets.Top - insets.Bottom;
|
|
if (width < MinimumSize || height < MinimumSize)
|
|
return insets;
|
|
|
|
int left = ToEvenPixel(insets.Left + deltaX, pixelWidth - width);
|
|
int top = ToEvenPixel(insets.Top + deltaY, pixelHeight - height);
|
|
return new PixelInsets(left, pixelWidth - left - width, top, pixelHeight - top - height);
|
|
}
|
|
|
|
public static PixelInsets NudgeEdge(
|
|
PixelInsets insets, int pixelWidth, int pixelHeight, int dLeft, int dTop, int dRight, int dBottom)
|
|
{
|
|
int left = ToEvenPixel(insets.Left + dLeft, pixelWidth - MinimumSize);
|
|
int top = ToEvenPixel(insets.Top + dTop, pixelHeight - MinimumSize);
|
|
int right = ToEvenPixel(insets.Right + dRight, pixelWidth - MinimumSize - left);
|
|
int bottom = ToEvenPixel(insets.Bottom + dBottom, pixelHeight - MinimumSize - top);
|
|
if (pixelWidth - left - right < MinimumSize)
|
|
right = Math.Max(0, pixelWidth - left - MinimumSize);
|
|
if (pixelHeight - top - bottom < MinimumSize)
|
|
bottom = Math.Max(0, pixelHeight - top - MinimumSize);
|
|
return new PixelInsets(left, right, top, bottom);
|
|
}
|
|
|
|
private static void Normalize(ref double x, ref double y, ref double width, ref double height)
|
|
{
|
|
if (width < 0)
|
|
{
|
|
x += width;
|
|
width = -width;
|
|
}
|
|
|
|
if (height < 0)
|
|
{
|
|
y += height;
|
|
height = -height;
|
|
}
|
|
}
|
|
|
|
private static int ToEvenPixel(double value, int max)
|
|
{
|
|
int rounded = (int)Math.Round(value, MidpointRounding.AwayFromZero);
|
|
int clamped = Math.Clamp(rounded, 0, Math.Max(0, max));
|
|
return (clamped / 2) * 2;
|
|
}
|
|
}
|