5 Commits

Author SHA1 Message Date
klevze f1f1be778b Fix missing taskbar/Alt+Tab icon
AppWindow.SetIcon(executablePath) was passing the .exe's own path, but that
API requires an actual .ico file path — passing an .exe silently does
nothing, so the window fell back to a generic placeholder icon in the
taskbar and Alt+Tab (the custom title bar icon fixed earlier is a separate,
XAML-drawn Image and was unaffected).

Embed branding/AmiReel.ico as a resource, extract it once to
%LOCALAPPDATA%\AmiReel\app-icon.ico on startup, and call
AppWindow.SetIcon() with that file path instead. Verified via WM_GETICON
against the running window's HWND that both the big and small icons now
resolve to the real AmiReel logo.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-13 16:38:12 +02:00
klevze 8f27aee11a Fix title bar icon missing in single-file published builds
The title bar Image used Source="ms-appx:///Assets/Square44x44Logo.scale-200.png".
That resolves fine in a normal build (Assets/ and AmiReel.pri sit next to the exe),
but a single-file self-contained publish (IncludeAllContentForSelfExtract=true)
bundles Content items into the exe in a way ms-appx:// can no longer resolve at
runtime, leaving the title bar icon blank — reproduced with the actual
publish-win-x64.ps1 output, confirmed fixed the same way.

Load the icon from a plain embedded resource instead (same mechanism already
used for ffmpeg.exe/ffprobe.exe): the PNG is embedded via
<EmbeddedResource LogicalName="AmiReel.Assets.TitleBarIcon.png">, and
MainWindow loads it at startup via GetManifestResourceStream + BitmapImage.
SetSourceAsync. This bypasses the ms-appx/MRT resource pipeline entirely, so
it behaves identically in dotnet build, dotnet run, and a single-file publish.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-13 16:01:20 +02:00
klevze c412469773 Add unit tests, dedupe FFmpeg output filtering, harden settings records
Implements the suggestions from the last review pass:

- Add AmiReel.Tests (MSTest), covering the pure logic in Models/ and
  Services/: SupportedVideoFormats, AppSettings normalization,
  UserFacingErrors.Summarize, the new FfmpegProgressParser/
  FfmpegOutputFilter, RenderPipeline.Validate, BuildProgressMessage, and
  MoveSourceVideos. 59 tests, all passing. UI code-behind and anything that
  spawns an actual FFmpeg process are left to manual/integration testing.
  Exclude AmiReel.Tests\**\*.cs from AmiReel.csproj's default item glob —
  it's a subfolder of the app project now, so without the exclude the app
  itself was compiling the MSTest-only test files.

- Extract the FFmpeg version/library-banner boilerplate list that
  ProcessRunner (live log filter) and UserFacingErrors (error summarizer)
  had each duplicated into a shared FfmpegOutputFilter.IsBoilerplateLine;
  each caller keeps its own remaining context-specific checks on top.
  Also extract ProcessRunner's line-parsing regexes into a standalone
  FfmpegProgressParser so it's directly unit-testable without spawning a
  process.

- Convert AppSettings and RenderSettings from positional record
  constructors to named `required` init properties. Both records had
  runs of same-typed consecutive parameters (three string timing fields
  in AppSettings; three doubles then five ints in RenderSettings) that a
  positional constructor would let get silently transposed at a call site
  without the compiler catching it. Update the two call sites
  (MainPage.xaml.cs) to object-initializer syntax.

- Add Properties/AssemblyInfo.cs with InternalsVisibleTo("AmiReel.Tests")
  and make Validate/BuildProgressMessage/IsNoise internal so tests can
  reach them directly instead of only through process-spawning entry
  points.

- README: document `dotnet test`, and note that Package.appxmanifest's
  Identity is a local-dev placeholder that needs a real publisher/cert
  before MSIX distribution.

Verified: dotnet build (solution + test project) is 0 warnings/errors,
dotnet test is 59/59 passing, and the app still launches unchanged.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-13 14:27:57 +02:00
klevze 3de3357d23 Code review cleanup: dead code, unused capability, accessibility gap
- Remove unused `using Microsoft.Win32;` from MainPage.xaml.cs (leftover
  from the WPF OpenFileDialog era; WinUI uses Windows.Storage.Pickers)
- Trim App.xaml.cs down to the two usings it actually needs instead of the
  full WinUI3 template boilerplate list
- Change App.MainWindowInstance to an internal setter (only MainWindow
  itself should assign it)
- Add AutomationProperties.Name to the icon-only Settings button so screen
  readers announce it (it only had a mouse tooltip before)
- Delete Assets/AppIcon.ico: unreferenced by both the manifest and code,
  the real app icon comes from ApplicationIcon (branding/AmiReel.ico) and
  AppWindow.SetIcon at runtime
- Drop the systemAIModels capability from Package.appxmanifest; the app
  doesn't call any Windows AI API, so declaring it is an unnecessary
  privilege request

Verified: dotnet build produces 0 warnings/errors, app launches unchanged.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-13 14:13:22 +02:00
klevze 603af17e56 Remove legacy WPF app, flatten WinUI project to repo root, rename namespace
The repo carried two parallel UIs (WPF + WinUI) sharing Models/Services via
cross-directory Link includes. Now that WinUI is the only frontend, collapse
the structure so the WinUI project IS the repo root instead of a nested
sibling folder:

- Delete the WPF project entirely (App.xaml, MainWindow.xaml, csproj) and its
  bin/obj output
- Move AmiReel.WinUI/* up to the repo root (App, MainWindow, MainPage,
  DialogHelper, Assets, Package.appxmanifest, app.manifest, Properties,
  .github/instructions, AGENTS.md) via git mv, preserving history
- Rename AmiReel.WinUI.csproj -> AmiReel.csproj; regenerate the solution as
  AmiReel.slnx (the newer XML solution format) with a single project
- Rename namespace AmigaDB.VideoRenderer.{Models,Services} -> AmiReel.{...}
  and AmiReel_WinUI -> AmiReel across all files, including the embedded
  ffmpeg/ffprobe resource logical names in the csproj and ToolExtractor
- Models/ and Services/ no longer need the Link-based cross-directory
  <Compile Include>; they're picked up by the SDK's default globbing now
  that they live under the project directory
- Rename assets/ -> branding/ (source icon art) to avoid a case-insensitive
  collision with Assets/ (packaged tile art) once both sit at repo root
- Merge the two .gitignore files into one; track the PublishProfiles pubxml
  files instead of ignoring them (no secrets, and they keep publish
  reproducible across machines) as branding, gitignore, etc.
- Simplify publish-win-x64.ps1 (drop the -Target Wpf/WinUI switch, there's
  only one target now) and rewrite README.md to describe the single-project
  layout, build/run/publish commands, and file structure

Verified: dotnet build succeeds for both AmiReel.csproj and AmiReel.slnx, and
the built exe launches and renders identically to before the move.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-13 14:07:10 +02:00