Files
spacetris/CMakeLists.txt

201 lines
7.3 KiB
CMake

cmake_minimum_required(VERSION 3.20)
# Integrate vcpkg toolchain if available
if(DEFINED ENV{VCPKG_ROOT})
set(CMAKE_TOOLCHAIN_FILE "$ENV{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake" CACHE STRING "")
elseif(EXISTS "${CMAKE_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake")
set(CMAKE_TOOLCHAIN_FILE "${CMAKE_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake" CACHE STRING "")
elseif(EXISTS "C:/Users/Gregor Klevže/vcpkg/scripts/buildsystems/vcpkg.cmake")
set(CMAKE_TOOLCHAIN_FILE "C:/Users/Gregor Klevže/vcpkg/scripts/buildsystems/vcpkg.cmake" CACHE STRING "")
endif()
# The toolchain file must be set before calling project()
if(DEFINED CMAKE_TOOLCHAIN_FILE)
message(STATUS "Using vcpkg toolchain: ${CMAKE_TOOLCHAIN_FILE}")
set(CMAKE_TOOLCHAIN_FILE "${CMAKE_TOOLCHAIN_FILE}" CACHE STRING "" FORCE)
endif()
project(spacetris_sdl3 LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Find SDL3 (via package manager or a local build)
# vcpkg example: vcpkg install sdl3
# Homebrew: brew install sdl3
find_package(SDL3 CONFIG REQUIRED)
find_package(SDL3_ttf CONFIG REQUIRED)
find_package(SDL3_image CONFIG REQUIRED)
find_package(cpr CONFIG REQUIRED)
find_package(nlohmann_json CONFIG REQUIRED)
set(TETRIS_SOURCES
src/main.cpp
src/app/TetrisApp.cpp
src/gameplay/core/Game.cpp
src/gameplay/coop/CoopGame.cpp
src/core/GravityManager.cpp
src/core/state/StateManager.cpp
# New core architecture classes
src/core/application/ApplicationManager.cpp
src/core/input/InputManager.cpp
src/core/assets/AssetManager.cpp
src/core/GlobalState.cpp
src/core/Settings.cpp
src/graphics/renderers/RenderManager.cpp
src/persistence/Scores.cpp
src/network/supabase_client.cpp
src/graphics/effects/Starfield.cpp
src/graphics/effects/Starfield3D.cpp
src/graphics/effects/SpaceWarp.cpp
src/graphics/ui/Font.cpp
src/graphics/ui/HelpOverlay.cpp
src/graphics/renderers/GameRenderer.cpp
src/graphics/renderers/SyncLineRenderer.cpp
src/graphics/renderers/UIRenderer.cpp
src/audio/Audio.cpp
src/gameplay/effects/LineEffect.cpp
src/audio/SoundEffect.cpp
src/ui/MenuLayout.cpp
src/ui/BottomMenu.cpp
src/app/BackgroundManager.cpp
src/app/Fireworks.cpp
src/app/AssetLoader.cpp
src/app/TextureLoader.cpp
src/states/LoadingManager.cpp
# State implementations (new)
src/states/LoadingState.cpp
src/states/MenuState.cpp
src/states/OptionsState.cpp
src/states/LevelSelectorState.cpp
src/states/PlayingState.cpp
)
if(APPLE)
set(APP_ICON "${CMAKE_SOURCE_DIR}/assets/favicon/AppIcon.icns")
if(EXISTS "${APP_ICON}")
add_executable(spacetris MACOSX_BUNDLE ${TETRIS_SOURCES} "${APP_ICON}")
set_source_files_properties("${APP_ICON}" PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
set_target_properties(spacetris PROPERTIES
MACOSX_BUNDLE_ICON_FILE "AppIcon"
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_SOURCE_DIR}/cmake/MacBundleInfo.plist.in"
)
else()
message(WARNING "App icon not found at ${APP_ICON}; bundle will use default icon")
add_executable(spacetris MACOSX_BUNDLE ${TETRIS_SOURCES})
set_target_properties(spacetris PROPERTIES
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_SOURCE_DIR}/cmake/MacBundleInfo.plist.in"
)
endif()
else()
add_executable(spacetris ${TETRIS_SOURCES})
endif()
# Ensure the built executable is named `spacetris`.
set_target_properties(spacetris PROPERTIES OUTPUT_NAME "spacetris")
if (WIN32)
# No compatibility copy; built executable is `spacetris`.
endif()
if (WIN32)
# Embed the application icon into the executable
set_source_files_properties(src/app_icon.rc PROPERTIES LANGUAGE RC)
target_sources(spacetris PRIVATE src/app_icon.rc)
endif()
if(MSVC)
# Prevent PDB write contention on MSVC by enabling /FS for this target
target_compile_options(spacetris PRIVATE /FS)
endif()
if (WIN32)
# Ensure favicon.ico is available in the build directory for the resource compiler
set(FAVICON_SRC "${CMAKE_SOURCE_DIR}/assets/favicon/favicon.ico")
set(FAVICON_DEST "${CMAKE_BINARY_DIR}/favicon.ico")
if(EXISTS ${FAVICON_SRC})
add_custom_command(
OUTPUT ${FAVICON_DEST}
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${FAVICON_SRC} ${FAVICON_DEST}
DEPENDS ${FAVICON_SRC}
COMMENT "Copy favicon.ico to build dir for resource compilation"
)
add_custom_target(copy_favicon ALL DEPENDS ${FAVICON_DEST})
add_dependencies(spacetris copy_favicon)
else()
message(WARNING "Favicon not found at ${FAVICON_SRC}; app icon may not compile")
endif()
# Also copy favicon into the runtime output folder (same dir as exe)
add_custom_command(TARGET spacetris POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${FAVICON_SRC} $<TARGET_FILE_DIR:spacetris>/favicon.ico
COMMENT "Copy favicon.ico next to executable"
)
endif()
if(APPLE)
set(_mac_copy_commands)
if(EXISTS "${CMAKE_SOURCE_DIR}/assets")
list(APPEND _mac_copy_commands
COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/assets" "$<TARGET_FILE_DIR:spacetris>/assets"
)
endif()
if(EXISTS "${CMAKE_SOURCE_DIR}/fonts")
list(APPEND _mac_copy_commands
COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/fonts" "$<TARGET_FILE_DIR:spacetris>/fonts"
)
endif()
if(EXISTS "${CMAKE_SOURCE_DIR}/FreeSans.ttf")
list(APPEND _mac_copy_commands
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/FreeSans.ttf" "$<TARGET_FILE_DIR:spacetris>/FreeSans.ttf"
)
endif()
if(_mac_copy_commands)
add_custom_command(TARGET spacetris POST_BUILD
${_mac_copy_commands}
COMMENT "Copying game assets into macOS bundle"
)
endif()
endif()
target_link_libraries(spacetris PRIVATE SDL3::SDL3 SDL3_ttf::SDL3_ttf SDL3_image::SDL3_image cpr::cpr nlohmann_json::nlohmann_json)
if (WIN32)
target_link_libraries(spacetris PRIVATE mfplat mfreadwrite mfuuid)
endif()
if(APPLE)
# Needed for MP3 decoding via AudioToolbox on macOS
target_link_libraries(spacetris PRIVATE "-framework AudioToolbox" "-framework CoreFoundation")
endif()
# Include production build configuration
include(cmake/ProductionBuild.cmake)
# Enable CTest so `add_test` registers tests for `ctest`
enable_testing()
# Unit tests (simple runner)
find_package(Catch2 CONFIG REQUIRED)
add_executable(spacetris_tests
tests/GravityTests.cpp
src/core/GravityManager.cpp
)
target_include_directories(spacetris_tests PRIVATE ${CMAKE_SOURCE_DIR}/src)
target_link_libraries(spacetris_tests PRIVATE Catch2::Catch2WithMain)
add_test(NAME GravityTests COMMAND spacetris_tests)
if(EXISTS "${CMAKE_SOURCE_DIR}/vcpkg_installed/x64-windows/include")
target_include_directories(spacetris_tests PRIVATE "${CMAKE_SOURCE_DIR}/vcpkg_installed/x64-windows/include")
endif()
# Add new src subfolders to include path so old #includes continue to work
target_include_directories(spacetris PRIVATE
${CMAKE_SOURCE_DIR}/src
${CMAKE_SOURCE_DIR}/src/audio
${CMAKE_SOURCE_DIR}/src/gameplay
${CMAKE_SOURCE_DIR}/src/graphics
${CMAKE_SOURCE_DIR}/src/persistence
${CMAKE_SOURCE_DIR}/src/core
${CMAKE_SOURCE_DIR}/src/states
)