59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
#pragma once
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#include <SDL3/SDL.h>
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#include "../../gameplay/core/Game.h"
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// Forward declarations
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class FontAtlas;
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class LineEffect;
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/**
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* GameRenderer - Utility class for rendering the Tetris game board and HUD.
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*
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* This class encapsulates all the game-specific rendering logic that was
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* previously in main.cpp, making it reusable across different contexts.
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*/
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class GameRenderer {
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public:
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// Render the complete playing state including game board, HUD, and effects
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static void renderPlayingState(
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SDL_Renderer* renderer,
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Game* game,
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FontAtlas* pixelFont,
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LineEffect* lineEffect,
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SDL_Texture* blocksTex,
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float logicalW,
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float logicalH,
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float logicalScale,
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float winW,
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float winH
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);
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// Render the pause overlay (full screen)
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static void renderPauseOverlay(
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SDL_Renderer* renderer,
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FontAtlas* pixelFont,
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float winW,
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float winH,
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float logicalScale
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);
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// Render the exit confirmation popup
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static void renderExitPopup(
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SDL_Renderer* renderer,
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FontAtlas* pixelFont,
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float winW,
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float winH,
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float logicalScale,
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int selectedButton
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);
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private:
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// Helper functions for drawing game elements
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static void drawBlockTexture(SDL_Renderer* renderer, SDL_Texture* blocksTex, float x, float y, float size, int blockType);
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static void drawPiece(SDL_Renderer* renderer, SDL_Texture* blocksTex, const Game::Piece& piece, float ox, float oy, float tileSize, bool isGhost = false, float pixelOffsetX = 0.0f, float pixelOffsetY = 0.0f);
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static void drawSmallPiece(SDL_Renderer* renderer, SDL_Texture* blocksTex, PieceType pieceType, float x, float y, float tileSize);
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// Helper function for drawing rectangles
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static void drawRect(SDL_Renderer* renderer, float x, float y, float w, float h, SDL_Color c);
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};
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