Files
spacetris/src/core/ApplicationManager.h
2025-08-17 10:58:06 +02:00

81 lines
2.1 KiB
C++

#pragma once
#include "Config.h"
#include <memory>
#include <string>
// Forward declarations
class RenderManager;
class InputManager;
class StateManager;
class AssetManager;
class Game;
class ScoreManager;
class Starfield;
class Starfield3D;
class FontAtlas;
class LineEffect;
/**
* ApplicationManager - Central coordinator for the entire application lifecycle
*
* Responsibilities:
* - Initialize and shutdown all subsystems
* - Coordinate the main application loop
* - Manage high-level application state
* - Provide clean separation between main() and application logic
*/
class ApplicationManager {
public:
ApplicationManager();
~ApplicationManager();
// Core lifecycle methods
bool initialize(int argc, char* argv[]);
void run();
void shutdown();
// Application state
bool isRunning() const { return m_running; }
void requestShutdown() { m_running = false; }
// Access to managers (for now, will be replaced with dependency injection later)
RenderManager* getRenderManager() const { return m_renderManager.get(); }
InputManager* getInputManager() const { return m_inputManager.get(); }
AssetManager* getAssetManager() const { return m_assetManager.get(); }
StateManager* getStateManager() const { return m_stateManager.get(); }
private:
// Initialization methods
bool initializeSDL();
bool initializeManagers();
bool initializeGame();
// Main loop methods
void processEvents();
void update(float deltaTime);
void render();
// Cleanup methods
void cleanupManagers();
void cleanupSDL();
// Core managers
std::unique_ptr<RenderManager> m_renderManager;
std::unique_ptr<InputManager> m_inputManager;
std::unique_ptr<AssetManager> m_assetManager;
std::unique_ptr<StateManager> m_stateManager;
// Application state
bool m_running = false;
bool m_initialized = false;
// Timing
uint64_t m_lastFrameTime = 0;
// Configuration
int m_windowWidth = Config::Window::DEFAULT_WIDTH;
int m_windowHeight = Config::Window::DEFAULT_HEIGHT;
std::string m_windowTitle = Config::Window::DEFAULT_TITLE;
};