76 lines
2.6 KiB
CMake
76 lines
2.6 KiB
CMake
cmake_minimum_required(VERSION 3.20)
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# Integrate vcpkg toolchain if available
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if(DEFINED ENV{VCPKG_ROOT})
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set(CMAKE_TOOLCHAIN_FILE "$ENV{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake" CACHE STRING "")
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elseif(EXISTS "${CMAKE_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake")
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set(CMAKE_TOOLCHAIN_FILE "${CMAKE_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake" CACHE STRING "")
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elseif(EXISTS "C:/Users/Gregor Klevže/vcpkg/scripts/buildsystems/vcpkg.cmake")
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set(CMAKE_TOOLCHAIN_FILE "C:/Users/Gregor Klevže/vcpkg/scripts/buildsystems/vcpkg.cmake" CACHE STRING "")
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endif()
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project(tetris_sdl3 LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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# Find SDL3 (via package manager or a local build)
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# vcpkg example: vcpkg install sdl3
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# Homebrew: brew install sdl3
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find_package(SDL3 CONFIG REQUIRED)
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find_package(SDL3_ttf CONFIG REQUIRED)
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add_executable(tetris
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src/main.cpp
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src/Game.cpp
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src/Scores.cpp
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src/Starfield.cpp
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src/Starfield3D.cpp
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src/Font.cpp
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src/Audio.cpp
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src/LineEffect.cpp
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src/SoundEffect.cpp
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# State implementations (new)
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src/states/LoadingState.cpp
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src/states/MenuState.cpp
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src/states/PlayingState.cpp
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)
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if (WIN32)
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# Embed the application icon into the executable
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set_source_files_properties(src/app_icon.rc PROPERTIES LANGUAGE RC)
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target_sources(tetris PRIVATE src/app_icon.rc)
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endif()
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if (WIN32)
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# Ensure favicon.ico is available in the build directory for the resource compiler
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set(FAVICON_SRC "${CMAKE_SOURCE_DIR}/assets/favicon/favicon.ico")
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set(FAVICON_DEST "${CMAKE_BINARY_DIR}/favicon.ico")
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if(EXISTS ${FAVICON_SRC})
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add_custom_command(
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OUTPUT ${FAVICON_DEST}
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${FAVICON_SRC} ${FAVICON_DEST}
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DEPENDS ${FAVICON_SRC}
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COMMENT "Copy favicon.ico to build dir for resource compilation"
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)
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add_custom_target(copy_favicon ALL DEPENDS ${FAVICON_DEST})
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add_dependencies(tetris copy_favicon)
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else()
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message(WARNING "Favicon not found at ${FAVICON_SRC}; app icon may not compile")
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endif()
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# Also copy favicon into the runtime output folder (same dir as exe)
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add_custom_command(TARGET tetris POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${FAVICON_SRC} $<TARGET_FILE_DIR:tetris>/favicon.ico
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COMMENT "Copy favicon.ico next to executable"
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)
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endif()
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target_link_libraries(tetris PRIVATE SDL3::SDL3 SDL3_ttf::SDL3_ttf)
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if (WIN32)
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target_link_libraries(tetris PRIVATE mfplat mfreadwrite mfuuid)
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endif()
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# Include production build configuration
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include(cmake/ProductionBuild.cmake) |