Files
spacetris/src/states/PlayingState.h

23 lines
593 B
C++

#pragma once
#include "State.h"
#include <SDL3/SDL.h>
class PlayingState : public State {
public:
PlayingState(StateContext& ctx);
void onEnter() override;
void onExit() override;
void handleEvent(const SDL_Event& e) override;
void update(double frameMs) override;
void render(SDL_Renderer* renderer, float logicalScale, SDL_Rect logicalVP) override;
private:
// Local per-state variables if needed
bool localPaused = false;
// Render target for blur effect
SDL_Texture* m_renderTarget = nullptr;
int m_targetW = 0;
int m_targetH = 0;
};