Files
spacetris/src/core/GravityManager.h
Gregor Klevze ec2bb1bb1e feat: Add Firebase high score sync, menu music, and gameplay improvements
- Integrate Firebase Realtime Database for high score synchronization
  - Add cpr and nlohmann-json dependencies for HTTP requests
  - Implement async score loading from Firebase with local fallback
  - Submit all scores > 0 to Firebase in background thread
  - Always prompt for player name on game over if score > 0

- Add dedicated menu music system
  - Implement menu track support in Audio class with looping
  - Add "Every Block You Take.mp3" as main menu theme
  - Automatically switch between menu and game music on state transitions
  - Load menu track asynchronously to prevent startup delays

- Update level speed progression to match web version
  - Replace NES frame-based gravity with explicit millisecond values
  - Implement 20-level speed table (1000ms to 60ms)
  - Ensure consistent gameplay between C++ and web versions

- Fix startup performance issues
  - Move score loading to background thread to prevent UI freeze
  - Optimize Firebase network requests with 2s timeout
  - Add graceful fallback to local scores on network failure

Files modified:
- src/persistence/Scores.cpp/h - Firebase integration
- src/audio/Audio.cpp/h - Menu music support
- src/core/GravityManager.cpp/h - Level speed updates
- src/main.cpp - State-based music switching, async loading
- CMakeLists.txt - Add cpr and nlohmann-json dependencies
- vcpkg.json - Update dependency list
2025-11-22 09:47:46 +01:00

29 lines
815 B
C++

#pragma once
#include <array>
class GravityManager {
public:
GravityManager();
// Global multiplier applied to all levels
void setGlobalMultiplier(double m);
double getGlobalMultiplier() const;
// Per-level multiplier (29 = 29+)
void setLevelMultiplier(int level, double m);
double getLevelMultiplier(int level) const;
// Compute ms per cell and fps for a given level
double getMsForLevel(int level) const;
double getFpsForLevel(int level) const;
private:
static constexpr double LEVEL_SPEEDS_MS[20] = {
1000.0, 920.0, 840.0, 760.0, 680.0, 600.0, 520.0, 440.0, 360.0, 280.0,
200.0, 160.0, 160.0, 120.0, 120.0, 100.0, 100.0, 80.0, 80.0, 60.0
};
double globalMultiplier{1.0};
std::array<double,20> levelMultipliers{}; // default 1.0
};