// MenuState.cpp #include "MenuState.h" #include "../Scores.h" #include "../Font.h" #include #include MenuState::MenuState(StateContext& ctx) : State(ctx) {} void MenuState::onEnter() { // nothing for now } void MenuState::onExit() { } void MenuState::handleEvent(const SDL_Event& e) { // Menu-specific key handling moved from main; main still handles mouse for now if (e.type == SDL_EVENT_KEY_DOWN && !e.key.repeat) { if (ctx.startLevelSelection && *ctx.startLevelSelection >= 0) { // keep simple: allow L/S toggles handled globally in main for now } } } void MenuState::update(double frameMs) { (void)frameMs; } void MenuState::render(SDL_Renderer* renderer, float logicalScale, SDL_Rect logicalVP) { (void)renderer; (void)logicalScale; (void)logicalVP; // Main still performs actual rendering for now; this placeholder keeps the API. }