# Production Build Configuration # This file configures CMake for optimized release builds # Set release flags and optimizations if(CMAKE_BUILD_TYPE STREQUAL "Release") message(STATUS "Configuring Release build with optimizations") # Enable aggressive optimizations for release if(MSVC) # MSVC specific optimizations set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /O2 /Ob2 /DNDEBUG") set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /OPT:REF /OPT:ICF") # Enable whole program optimization set_target_properties(tetris PROPERTIES INTERPROCEDURAL_OPTIMIZATION_RELEASE TRUE ) # Set subsystem to Windows (no console) for release set_target_properties(tetris PROPERTIES WIN32_EXECUTABLE TRUE LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup" ) endif() if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang") # GCC/Clang optimizations set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3 -DNDEBUG -flto") set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -flto") endif() endif() # Custom target for creating distribution package (renamed to avoid conflict with CPack) if(WIN32) # Windows-specific packaging add_custom_target(dist_package COMMAND ${CMAKE_COMMAND} -E echo "Creating Windows distribution package..." COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_BINARY_DIR}/package/TetrisGame" COMMAND ${CMAKE_COMMAND} -E copy "$" "${CMAKE_BINARY_DIR}/package/TetrisGame/" COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/assets" "${CMAKE_BINARY_DIR}/package/TetrisGame/assets" COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_SOURCE_DIR}/FreeSans.ttf" "${CMAKE_BINARY_DIR}/package/TetrisGame/" COMMENT "Packaging Tetris for distribution" DEPENDS tetris ) # Try to copy SDL DLLs automatically (SDL_image no longer needed) find_file(SDL3_DLL SDL3.dll PATHS "${CMAKE_BINARY_DIR}/vcpkg_installed/x64-windows/bin" NO_DEFAULT_PATH) find_file(SDL3_TTF_DLL SDL3_ttf.dll PATHS "${CMAKE_BINARY_DIR}/vcpkg_installed/x64-windows/bin" NO_DEFAULT_PATH) if(SDL3_DLL) add_custom_command(TARGET dist_package POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SDL3_DLL}" "${CMAKE_BINARY_DIR}/package/TetrisGame/" COMMENT "Copying SDL3.dll" ) endif() if(SDL3_TTF_DLL) add_custom_command(TARGET dist_package POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SDL3_TTF_DLL}" "${CMAKE_BINARY_DIR}/package/TetrisGame/" COMMENT "Copying SDL3_ttf.dll" ) endif() endif() # Installation rules for system-wide installation install(TARGETS tetris RUNTIME DESTINATION bin COMPONENT Runtime ) install(DIRECTORY assets/ DESTINATION share/tetris/assets COMPONENT Runtime ) install(FILES FreeSans.ttf DESTINATION share/tetris COMPONENT Runtime ) # CPack configuration for creating installers (commented out - requires LICENSE file) # set(CPACK_PACKAGE_NAME "Tetris") # set(CPACK_PACKAGE_VENDOR "TetrisGame") # set(CPACK_PACKAGE_VERSION_MAJOR "1") # set(CPACK_PACKAGE_VERSION_MINOR "0") # set(CPACK_PACKAGE_VERSION_PATCH "0") # set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Classic Tetris game built with SDL3") # set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/LICENSE") # if(WIN32) # set(CPACK_GENERATOR "ZIP;NSIS") # set(CPACK_NSIS_DISPLAY_NAME "Tetris Game") # set(CPACK_NSIS_PACKAGE_NAME "Tetris") # set(CPACK_NSIS_CONTACT "tetris@example.com") # set(CPACK_NSIS_MODIFY_PATH OFF) # endif() # include(CPack)