// Scores.h - High score persistence manager #pragma once #include #include struct ScoreEntry { int score{}; int lines{}; int level{}; double timeSec{}; std::string name{"PLAYER"}; }; class ScoreManager { public: explicit ScoreManager(size_t maxScores = 12); void load(); void save() const; void submit(int score, int lines, int level, double timeSec); const std::vector& all() const { return scores; } private: std::vector scores; size_t maxEntries; std::string filePath() const; // resolve path (SDL pref path or local) void createSampleScores(); // create sample high scores };