#include "ui/MenuLayout.h" #include "ui/UIConstants.h" #include #include namespace ui { std::array computeMenuButtonRects(const MenuLayoutParams& p) { const float LOGICAL_W = static_cast(p.logicalW); const float LOGICAL_H = static_cast(p.logicalH); float contentOffsetX = (p.winW - LOGICAL_W * p.logicalScale) * 0.5f / p.logicalScale; float contentOffsetY = (p.winH - LOGICAL_H * p.logicalScale) * 0.5f / p.logicalScale; // Cockpit HUD layout (matches main_screen art): // - A big centered PLAY button // - A second row of 4 smaller buttons: LEVEL / OPTIONS / HELP / EXIT const float marginX = std::max(24.0f, LOGICAL_W * 0.03f); const float marginBottom = std::max(26.0f, LOGICAL_H * 0.03f); const float availableW = std::max(120.0f, LOGICAL_W - marginX * 2.0f); float playW = std::min(230.0f, availableW * 0.27f); float playH = 35.0f; float smallW = std::min(220.0f, availableW * 0.23f); float smallH = 34.0f; float smallSpacing = 28.0f; // Scale down for narrow windows so nothing goes offscreen. float smallTotal = smallW * 4.0f + smallSpacing * 3.0f; if (smallTotal > availableW) { float s = availableW / smallTotal; smallW *= s; smallH *= s; smallSpacing *= s; playW = std::min(playW, availableW); playH *= std::max(0.75f, s); } float centerX = LOGICAL_W * 0.5f + contentOffsetX; float bottomY = LOGICAL_H + contentOffsetY - marginBottom; float smallCY = bottomY - smallH * 0.5f; float playCY = smallCY - smallH * 0.5f - 16.0f - playH * 0.5f; std::array rects{}; rects[0] = SDL_FRect{ centerX - playW * 0.5f, playCY - playH * 0.5f, playW, playH }; float rowW = smallW * 4.0f + smallSpacing * 3.0f; float left = centerX - rowW * 0.5f; float minLeft = contentOffsetX + marginX; float maxRight = contentOffsetX + LOGICAL_W - marginX; if (left < minLeft) left = minLeft; if (left + rowW > maxRight) left = std::max(minLeft, maxRight - rowW); for (int i = 0; i < 4; ++i) { float x = left + i * (smallW + smallSpacing); rects[i + 1] = SDL_FRect{ x, smallCY - smallH * 0.5f, smallW, smallH }; } return rects; } int hitTestMenuButtons(const MenuLayoutParams& p, float localX, float localY) { auto rects = computeMenuButtonRects(p); for (int i = 0; i < MENU_BTN_COUNT; ++i) { const auto &r = rects[i]; if (localX >= r.x && localX <= r.x + r.w && localY >= r.y && localY <= r.y + r.h) return i; } return -1; } SDL_FRect settingsButtonRect(const MenuLayoutParams& p) { return SDL_FRect{SETTINGS_BTN_X, SETTINGS_BTN_Y, SETTINGS_BTN_W, SETTINGS_BTN_H}; } } // namespace ui