Commit Graph

27 Commits

Author SHA1 Message Date
ec9eb45cc3 gameplay score board 2025-12-06 21:07:17 +01:00
b44de25113 latest state 2025-12-06 09:43:33 +01:00
7f07036f07 fixes for mac music 2025-11-30 15:19:14 +01:00
55c40f0516 added helper menu 2025-11-30 13:30:02 +01:00
98b7711100 Added option for turn on/off smooth scroll 2025-11-30 09:43:50 +01:00
a7d67b26a5 fixed main fireworks 2025-11-29 19:10:26 +01:00
228ef02cf6 update 2025-11-25 07:22:25 +01:00
f0a6b0d974 Added settings.ini 2025-11-23 19:08:35 +01:00
adec55526e fixed timer functions 2025-11-23 18:41:52 +01:00
d5fdae397d fireworks updated 2025-11-23 17:11:37 +01:00
6176e07ef1 fixed main screen 2025-11-23 13:41:00 +01:00
b33a90d5c5 fixed counter timer when start playing game and exit game 2025-11-23 10:02:02 +01:00
5bf87f2c21 upodate game start and blur on pause 2025-11-23 09:40:00 +01:00
77a9237e25 converted from bmp to jpg 2025-11-22 21:46:00 +01:00
4e69ed9742 added buttons to main state 2025-11-22 12:16:47 +01:00
838b5b1836 Handle window close cleanly and show exit popup selection 2025-11-22 11:43:20 +01:00
a257c5cd79 fixed keybord selection for quit game play 2025-11-22 11:14:55 +01:00
ec2bb1bb1e feat: Add Firebase high score sync, menu music, and gameplay improvements
- Integrate Firebase Realtime Database for high score synchronization
  - Add cpr and nlohmann-json dependencies for HTTP requests
  - Implement async score loading from Firebase with local fallback
  - Submit all scores > 0 to Firebase in background thread
  - Always prompt for player name on game over if score > 0

- Add dedicated menu music system
  - Implement menu track support in Audio class with looping
  - Add "Every Block You Take.mp3" as main menu theme
  - Automatically switch between menu and game music on state transitions
  - Load menu track asynchronously to prevent startup delays

- Update level speed progression to match web version
  - Replace NES frame-based gravity with explicit millisecond values
  - Implement 20-level speed table (1000ms to 60ms)
  - Ensure consistent gameplay between C++ and web versions

- Fix startup performance issues
  - Move score loading to background thread to prevent UI freeze
  - Optimize Firebase network requests with 2s timeout
  - Add graceful fallback to local scores on network failure

Files modified:
- src/persistence/Scores.cpp/h - Firebase integration
- src/audio/Audio.cpp/h - Menu music support
- src/core/GravityManager.cpp/h - Level speed updates
- src/main.cpp - State-based music switching, async loading
- CMakeLists.txt - Add cpr and nlohmann-json dependencies
- vcpkg.json - Update dependency list
2025-11-22 09:47:46 +01:00
66099809e0 feat: implement textured line clear effects and refine UI alignment
- **Visual Effects**: Upgraded line clear particles to use the game's block texture instead of simple circles, matching the reference web game's aesthetic.
- **Particle Physics**: Tuned particle velocity, gravity, and fade rates for a more dynamic explosion effect.
- **Rendering Integration**: Updated [main.cpp](cci:7://file:///d:/Sites/Work/tetris/src/main.cpp:0:0-0:0) and `GameRenderer` to pass the block texture to the effect system and correctly trigger animations upon line completion.
- **Menu UI**: Fixed [MenuState](cci:1://file:///d:/Sites/Work/tetris/src/states/MenuState.cpp:19:0-19:55) layout calculations to use fixed logical dimensions (1200x1000), ensuring consistent centering and alignment of the logo, buttons, and settings icon across different window sizes.
- **Code Cleanup**: Refactored `PlayingState` to delegate effect triggering to the rendering layer where correct screen coordinates are available.
2025-11-21 21:19:14 +01:00
b5ef9172b3 some problems fixed 2025-08-17 21:13:58 +02:00
d75bfcf4d0 Fixed loader, main menu and level selector 2025-08-17 16:51:33 +02:00
e591aaba45 Immediate Code Cleanup 2025-08-17 10:58:06 +02:00
56bdc61cc4 Asset Management fixed 2025-08-17 10:41:25 +02:00
5f438add45 Phase 2: Core Systems: Input Management done 2025-08-17 10:32:53 +02:00
36f849ba36 Refactored step 1: Core Architecture Setup 2025-08-17 10:22:21 +02:00
0e0519b0e9 Created LevelSelectorState
- code removed from main.cpp and added into a new class
2025-08-17 09:10:49 +02:00
2afaea7fd3 Updated game structure
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2025-08-16 12:10:19 +02:00