Commit Graph

119 Commits

Author SHA1 Message Date
a257c5cd79 fixed keybord selection for quit game play 2025-11-22 11:14:55 +01:00
0ffd801743 minor fix 2025-11-22 10:59:47 +01:00
ec2bb1bb1e feat: Add Firebase high score sync, menu music, and gameplay improvements
- Integrate Firebase Realtime Database for high score synchronization
  - Add cpr and nlohmann-json dependencies for HTTP requests
  - Implement async score loading from Firebase with local fallback
  - Submit all scores > 0 to Firebase in background thread
  - Always prompt for player name on game over if score > 0

- Add dedicated menu music system
  - Implement menu track support in Audio class with looping
  - Add "Every Block You Take.mp3" as main menu theme
  - Automatically switch between menu and game music on state transitions
  - Load menu track asynchronously to prevent startup delays

- Update level speed progression to match web version
  - Replace NES frame-based gravity with explicit millisecond values
  - Implement 20-level speed table (1000ms to 60ms)
  - Ensure consistent gameplay between C++ and web versions

- Fix startup performance issues
  - Move score loading to background thread to prevent UI freeze
  - Optimize Firebase network requests with 2s timeout
  - Add graceful fallback to local scores on network failure

Files modified:
- src/persistence/Scores.cpp/h - Firebase integration
- src/audio/Audio.cpp/h - Menu music support
- src/core/GravityManager.cpp/h - Level speed updates
- src/main.cpp - State-based music switching, async loading
- CMakeLists.txt - Add cpr and nlohmann-json dependencies
- vcpkg.json - Update dependency list
2025-11-22 09:47:46 +01:00
66099809e0 feat: implement textured line clear effects and refine UI alignment
- **Visual Effects**: Upgraded line clear particles to use the game's block texture instead of simple circles, matching the reference web game's aesthetic.
- **Particle Physics**: Tuned particle velocity, gravity, and fade rates for a more dynamic explosion effect.
- **Rendering Integration**: Updated [main.cpp](cci:7://file:///d:/Sites/Work/tetris/src/main.cpp:0:0-0:0) and `GameRenderer` to pass the block texture to the effect system and correctly trigger animations upon line completion.
- **Menu UI**: Fixed [MenuState](cci:1://file:///d:/Sites/Work/tetris/src/states/MenuState.cpp:19:0-19:55) layout calculations to use fixed logical dimensions (1200x1000), ensuring consistent centering and alignment of the logo, buttons, and settings icon across different window sizes.
- **Code Cleanup**: Refactored `PlayingState` to delegate effect triggering to the rendering layer where correct screen coordinates are available.
2025-11-21 21:19:14 +01:00
b5ef9172b3 some problems fixed 2025-08-17 21:13:58 +02:00
d75bfcf4d0 Fixed loader, main menu and level selector 2025-08-17 16:51:33 +02:00
e591aaba45 Immediate Code Cleanup 2025-08-17 10:58:06 +02:00
56bdc61cc4 Asset Management fixed 2025-08-17 10:41:25 +02:00
5f438add45 Phase 2: Core Systems: Input Management done 2025-08-17 10:32:53 +02:00
36f849ba36 Refactored step 1: Core Architecture Setup 2025-08-17 10:22:21 +02:00
70e4b4e89f fixed position 2025-08-17 09:59:08 +02:00
bc3f69e9d6 Fixed selected level state 2025-08-17 09:44:23 +02:00
0e0519b0e9 Created LevelSelectorState
- code removed from main.cpp and added into a new class
2025-08-17 09:10:49 +02:00
eddd1a24b2 fixed level selector 2025-08-16 21:58:19 +02:00
5ca03fb689 fixed key binding 2025-08-16 21:15:05 +02:00
6d4f3c54ed Add exit-confirm modal (fullscreen dim, centered P2 text) and keyboard shortcuts
Add an in-game exit confirmation modal for Playing state: ESC opens modal and pauses the game; YES resets and returns to Menu; NO hides modal and resumes.
Draw a full-window translucent dim background (reset viewport) so overlay covers any window size / fullscreen.
Use PressStart2P (pixel P2) font for all modal text and center title/body/button labels using measured text widths.
Add FontAtlas::measure(...) to accurately measure text sizes (used for proper centering).
Ensure popup rendering and mouse hit-testing use the same logical/content-local coordinate math so visuals and clicks align.
Add keyboard shortcuts for modal (Enter = confirm, Esc = cancel) and suppress other gameplay input while modal is active.
Add helper scripts for debug build+run: build-debug-and-run.ps1 and build-debug-and-run.bat.
Minor fixes to related rendering & state wiring; verified Debug build completes and modal behavior in runtime.
2025-08-16 19:40:23 +02:00
2afaea7fd3 Updated game structure
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2025-08-16 12:10:19 +02:00
71648fbaeb Updated game speed 2025-08-16 08:24:26 +02:00
d161b2c550 Initial release: SDL Windows Tetris 2025-08-15 11:01:48 +02:00