Commit Graph

28 Commits

Author SHA1 Message Date
12110bd8b4 fixed 2025-12-06 17:51:54 +01:00
f086ed3021 fixed main menu background 2025-12-06 15:44:05 +01:00
ffdb67ce9b Fixed button text 2025-12-06 10:48:59 +01:00
b44de25113 latest state 2025-12-06 09:43:33 +01:00
294e935344 stars directions 2025-12-01 21:01:53 +01:00
383b2e48ec new background for main screen 2025-12-01 20:52:26 +01:00
ace2e6acdc updated stars in game play grid 2025-11-30 16:30:47 +01:00
9ea0183339 added stars to gameplay grid 2025-11-30 14:00:32 +01:00
55c40f0516 added helper menu 2025-11-30 13:30:02 +01:00
588f870b26 smooth scroll left / right 2025-11-30 12:29:09 +01:00
5fd77fdaf0 Added new level sound 2025-11-30 10:37:35 +01:00
98b7711100 Added option for turn on/off smooth scroll 2025-11-30 09:43:50 +01:00
8b350bfb9e smooth scroll added 2025-11-30 09:30:50 +01:00
8279ccbe6d Line drop by pixel 2025-11-30 08:17:34 +01:00
f0a6b0d974 Added settings.ini 2025-11-23 19:08:35 +01:00
adec55526e fixed timer functions 2025-11-23 18:41:52 +01:00
5bf87f2c21 upodate game start and blur on pause 2025-11-23 09:40:00 +01:00
4b77cfa3e1 fixed pause screen overlay 2025-11-23 08:29:01 +01:00
28dd513619 fix sidebar statistics 2025-11-22 20:53:26 +01:00
3c3a85d6d4 Fade from main menu to gameplay 2025-11-22 20:18:00 +01:00
c0bee9296a Retro exit modal styling and shortcuts 2025-11-22 19:56:07 +01:00
0ffd801743 minor fix 2025-11-22 10:59:47 +01:00
66099809e0 feat: implement textured line clear effects and refine UI alignment
- **Visual Effects**: Upgraded line clear particles to use the game's block texture instead of simple circles, matching the reference web game's aesthetic.
- **Particle Physics**: Tuned particle velocity, gravity, and fade rates for a more dynamic explosion effect.
- **Rendering Integration**: Updated [main.cpp](cci:7://file:///d:/Sites/Work/tetris/src/main.cpp:0:0-0:0) and `GameRenderer` to pass the block texture to the effect system and correctly trigger animations upon line completion.
- **Menu UI**: Fixed [MenuState](cci:1://file:///d:/Sites/Work/tetris/src/states/MenuState.cpp:19:0-19:55) layout calculations to use fixed logical dimensions (1200x1000), ensuring consistent centering and alignment of the logo, buttons, and settings icon across different window sizes.
- **Code Cleanup**: Refactored `PlayingState` to delegate effect triggering to the rendering layer where correct screen coordinates are available.
2025-11-21 21:19:14 +01:00
b5ef9172b3 some problems fixed 2025-08-17 21:13:58 +02:00
d75bfcf4d0 Fixed loader, main menu and level selector 2025-08-17 16:51:33 +02:00
36f849ba36 Refactored step 1: Core Architecture Setup 2025-08-17 10:22:21 +02:00
6d4f3c54ed Add exit-confirm modal (fullscreen dim, centered P2 text) and keyboard shortcuts
Add an in-game exit confirmation modal for Playing state: ESC opens modal and pauses the game; YES resets and returns to Menu; NO hides modal and resumes.
Draw a full-window translucent dim background (reset viewport) so overlay covers any window size / fullscreen.
Use PressStart2P (pixel P2) font for all modal text and center title/body/button labels using measured text widths.
Add FontAtlas::measure(...) to accurately measure text sizes (used for proper centering).
Ensure popup rendering and mouse hit-testing use the same logical/content-local coordinate math so visuals and clicks align.
Add keyboard shortcuts for modal (Enter = confirm, Esc = cancel) and suppress other gameplay input while modal is active.
Add helper scripts for debug build+run: build-debug-and-run.ps1 and build-debug-and-run.bat.
Minor fixes to related rendering & state wiring; verified Debug build completes and modal behavior in runtime.
2025-08-16 19:40:23 +02:00
2afaea7fd3 Updated game structure
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2025-08-16 12:10:19 +02:00