fixed highscore
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@ -624,7 +624,7 @@ int main(int, char **)
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// Load the new main screen overlay that sits above the background but below buttons
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int mainScreenW = 0;
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int mainScreenH = 0;
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SDL_Texture* mainScreenTex = loadTextureFromImage(renderer, "assets/images/main_screen_004.png", &mainScreenW, &mainScreenH);
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SDL_Texture* mainScreenTex = loadTextureFromImage(renderer, "assets/images/main_screen.png", &mainScreenW, &mainScreenH);
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if (mainScreenTex) {
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SDL_SetTextureBlendMode(mainScreenTex, SDL_BLENDMODE_BLEND);
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Loaded main_screen overlay %dx%d (tex=%p)", mainScreenW, mainScreenH, (void*)mainScreenTex);
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