fixed level selector

This commit is contained in:
2025-08-16 21:58:19 +02:00
parent 5ca03fb689
commit eddd1a24b2
5 changed files with 163 additions and 74 deletions

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@ -1,22 +1,27 @@
# I-Piece Spawn Position Fix
## Overview
Fixed the I-piece (straight line tetromino) to spawn one row higher than other pieces, addressing the issue where the I-piece only occupied one line when spawning vertically, making its entry appear less natural.
## Problem Analysis
### Issue Identified
The I-piece has unique spawn behavior because:
- **Vertical I-piece**: When spawning in vertical orientation (rotation 0), it only occupies one row
- **Visual Impact**: This made the I-piece appear to "pop in" at the top grid line rather than naturally entering
- **Player Experience**: Less time to react and plan placement compared to other pieces
### Other Pieces
All other pieces (O, T, S, Z, J, L) were working perfectly at their current spawn position (`y = -1`) and should remain unchanged.
## Solution Implemented
### Targeted I-Piece Fix
Instead of changing all pieces, implemented piece-type-specific spawn logic:
```cpp
@ -26,7 +31,8 @@ int spawnY = (pieceType == I) ? -2 : -1;
### Code Changes
#### 1. Updated spawn() function:
#### 1. Updated spawn() function
```cpp
void Game::spawn() {
if (bag.empty()) refillBag();
@ -48,7 +54,8 @@ void Game::spawn() {
}
```
#### 2. Updated holdCurrent() function:
#### 2. Updated holdCurrent() function
```cpp
// Apply I-piece specific positioning in hold mechanics
int holdSpawnY = (hold.type == I) ? -2 : -1;
@ -58,23 +65,26 @@ int currentSpawnY = (temp.type == I) ? -2 : -1;
## Technical Benefits
### 1. Piece-Specific Optimization
- **I-Piece**: Spawns at `y = -2` for natural vertical entry
- **Other Pieces**: Remain at `y = -1` for optimal gameplay feel
- **Consistency**: Each piece type gets appropriate spawn positioning
### 2. Enhanced Gameplay
- **I-Piece Visibility**: More natural entry animation and player reaction time
- **Preserved Balance**: Other pieces maintain their optimized spawn positions
- **Strategic Depth**: I-piece placement becomes more strategic with better entry timing
### 3. Code Quality
- **Targeted Solution**: Minimal code changes addressing specific issue
- **Maintainable Logic**: Clear piece-type conditionals
- **Extensible Design**: Easy to adjust other pieces if needed in future
## Spawn Position Matrix
```
```text
Piece Type | Spawn Y | Reasoning
-----------|---------|------------------------------------------
I-piece | -2 | Vertical orientation needs extra height
@ -88,8 +98,9 @@ L-piece | -1 | Optimal L-shape entry
## Visual Comparison
### I-Piece Spawn Behavior:
```
### I-Piece Spawn Behavior
```text
BEFORE (y = -1): AFTER (y = -2):
[ ] [ ]
[ █ ] ← I-piece here [ ]
@ -99,8 +110,9 @@ BEFORE (y = -1): AFTER (y = -2):
Problem: Abrupt entry Solution: Natural entry
```
### Other Pieces (Unchanged):
```
### Other Pieces (Unchanged)
```text
T-Piece Example (y = -1):
[ ]
[ ███ ] ← T-piece entry (perfect)
@ -113,18 +125,21 @@ Status: No change needed ✅
## Testing Results
### 1. I-Piece Verification
**Vertical Spawn**: I-piece now appears naturally from above
**Entry Animation**: Smooth transition into visible grid area
**Player Reaction**: More time to plan I-piece placement
**Hold Function**: I-piece maintains correct positioning when held/swapped
### 2. Other Pieces Validation
### 2. Other Pieces Validation
**O-Piece**: Maintains perfect 2x2 positioning
**T-Piece**: Optimal T-shape entry preserved
**S/Z-Pieces**: Natural zigzag entry unchanged
**J/L-Pieces**: L-shape entry timing maintained
### 3. Game Mechanics
**Spawn Consistency**: Each piece type uses appropriate spawn height
**Hold System**: Piece-specific positioning applied correctly
**Bag Randomizer**: Next piece preview uses correct spawn height
@ -133,16 +148,19 @@ Status: No change needed ✅
## Benefits Summary
### 1. Improved I-Piece Experience
- **Natural Entry**: I-piece now enters the play area smoothly
- **Better Timing**: More reaction time for strategic placement
- **Visual Polish**: Professional appearance matching commercial Tetris games
### 2. Preserved Gameplay Balance
- **Other Pieces Unchanged**: Maintain optimal spawn positions for 6 other piece types
- **Consistent Feel**: Each piece type gets appropriate treatment
- **Strategic Depth**: I-piece becomes more strategic without affecting other pieces
### 3. Technical Excellence
- **Minimal Changes**: Targeted fix without broad system changes
- **Future-Proof**: Easy to adjust individual piece spawn behavior
- **Code Quality**: Clear, maintainable piece-type logic