gameplay score board
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@ -189,6 +189,7 @@ void PlayingState::render(SDL_Renderer* renderer, float logicalScale, SDL_Rect l
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ctx.pixelFont,
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ctx.lineEffect,
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ctx.blocksTex,
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ctx.scorePanelTex,
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1200.0f, // LOGICAL_W
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1000.0f, // LOGICAL_H
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logicalScale,
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@ -269,6 +270,7 @@ void PlayingState::render(SDL_Renderer* renderer, float logicalScale, SDL_Rect l
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ctx.pixelFont,
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ctx.lineEffect,
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ctx.blocksTex,
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ctx.scorePanelTex,
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1200.0f,
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1000.0f,
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logicalScale,
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