feat: Add Firebase high score sync, menu music, and gameplay improvements
- Integrate Firebase Realtime Database for high score synchronization - Add cpr and nlohmann-json dependencies for HTTP requests - Implement async score loading from Firebase with local fallback - Submit all scores > 0 to Firebase in background thread - Always prompt for player name on game over if score > 0 - Add dedicated menu music system - Implement menu track support in Audio class with looping - Add "Every Block You Take.mp3" as main menu theme - Automatically switch between menu and game music on state transitions - Load menu track asynchronously to prevent startup delays - Update level speed progression to match web version - Replace NES frame-based gravity with explicit millisecond values - Implement 20-level speed table (1000ms to 60ms) - Ensure consistent gameplay between C++ and web versions - Fix startup performance issues - Move score loading to background thread to prevent UI freeze - Optimize Firebase network requests with 2s timeout - Add graceful fallback to local scores on network failure Files modified: - src/persistence/Scores.cpp/h - Firebase integration - src/audio/Audio.cpp/h - Menu music support - src/core/GravityManager.cpp/h - Level speed updates - src/main.cpp - State-based music switching, async loading - CMakeLists.txt - Add cpr and nlohmann-json dependencies - vcpkg.json - Update dependency list
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@ -18,14 +18,11 @@ public:
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double getFpsForLevel(int level) const;
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private:
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static constexpr double NES_FPS = 60.0988;
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static constexpr double FRAME_MS = 1000.0 / NES_FPS;
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static constexpr int FRAMES_TABLE[30] = {
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48,43,38,33,28,23,18,13,8,6,
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5,5,5,4,4,4,3,3,3,2,
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2,2,2,2,2,2,2,2,2,1
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static constexpr double LEVEL_SPEEDS_MS[20] = {
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1000.0, 920.0, 840.0, 760.0, 680.0, 600.0, 520.0, 440.0, 360.0, 280.0,
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200.0, 160.0, 160.0, 120.0, 120.0, 100.0, 100.0, 80.0, 80.0, 60.0
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};
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double globalMultiplier{1.0};
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std::array<double,30> levelMultipliers{}; // default 1.0
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std::array<double,20> levelMultipliers{}; // default 1.0
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};
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