added challenge level text
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@ -1,6 +1,7 @@
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#pragma once
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#include <SDL3/SDL.h>
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#include <vector>
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#include <string>
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#include "../../gameplay/core/Game.h"
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// Forward declarations
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@ -36,7 +37,9 @@ public:
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bool challengeClearFxActive = false,
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const std::vector<int>* challengeClearFxOrder = nullptr,
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double challengeClearFxElapsedMs = 0.0,
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double challengeClearFxDurationMs = 0.0
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double challengeClearFxDurationMs = 0.0,
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const std::string* challengeStoryText = nullptr,
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float challengeStoryAlpha = 0.0f
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);
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// Render the pause overlay (full screen)
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