Initial release: SDL Windows Tetris

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2025-08-15 11:01:48 +02:00
commit d161b2c550
196 changed files with 5944 additions and 0 deletions

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# Production Build Configuration
# This file configures CMake for optimized release builds
# Set release flags and optimizations
if(CMAKE_BUILD_TYPE STREQUAL "Release")
message(STATUS "Configuring Release build with optimizations")
# Enable aggressive optimizations for release
if(MSVC)
# MSVC specific optimizations
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /O2 /Ob2 /DNDEBUG")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /OPT:REF /OPT:ICF")
# Enable whole program optimization
set_target_properties(tetris PROPERTIES
INTERPROCEDURAL_OPTIMIZATION_RELEASE TRUE
)
# Set subsystem to Windows (no console) for release
set_target_properties(tetris PROPERTIES
WIN32_EXECUTABLE TRUE
LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup"
)
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
# GCC/Clang optimizations
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3 -DNDEBUG -flto")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -flto")
endif()
endif()
# Custom target for creating distribution package (renamed to avoid conflict with CPack)
if(WIN32)
# Windows-specific packaging
add_custom_target(dist_package
COMMAND ${CMAKE_COMMAND} -E echo "Creating Windows distribution package..."
COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_BINARY_DIR}/package/TetrisGame"
COMMAND ${CMAKE_COMMAND} -E copy "$<TARGET_FILE:tetris>" "${CMAKE_BINARY_DIR}/package/TetrisGame/"
COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/assets" "${CMAKE_BINARY_DIR}/package/TetrisGame/assets"
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_SOURCE_DIR}/FreeSans.ttf" "${CMAKE_BINARY_DIR}/package/TetrisGame/"
COMMENT "Packaging Tetris for distribution"
DEPENDS tetris
)
# Try to copy SDL DLLs automatically (SDL_image no longer needed)
find_file(SDL3_DLL SDL3.dll PATHS "${CMAKE_BINARY_DIR}/vcpkg_installed/x64-windows/bin" NO_DEFAULT_PATH)
find_file(SDL3_TTF_DLL SDL3_ttf.dll PATHS "${CMAKE_BINARY_DIR}/vcpkg_installed/x64-windows/bin" NO_DEFAULT_PATH)
if(SDL3_DLL)
add_custom_command(TARGET dist_package POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SDL3_DLL}" "${CMAKE_BINARY_DIR}/package/TetrisGame/"
COMMENT "Copying SDL3.dll"
)
endif()
if(SDL3_TTF_DLL)
add_custom_command(TARGET dist_package POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SDL3_TTF_DLL}" "${CMAKE_BINARY_DIR}/package/TetrisGame/"
COMMENT "Copying SDL3_ttf.dll"
)
endif()
endif()
# Installation rules for system-wide installation
install(TARGETS tetris
RUNTIME DESTINATION bin
COMPONENT Runtime
)
install(DIRECTORY assets/
DESTINATION share/tetris/assets
COMPONENT Runtime
)
install(FILES FreeSans.ttf
DESTINATION share/tetris
COMPONENT Runtime
)
# CPack configuration for creating installers (commented out - requires LICENSE file)
# set(CPACK_PACKAGE_NAME "Tetris")
# set(CPACK_PACKAGE_VENDOR "TetrisGame")
# set(CPACK_PACKAGE_VERSION_MAJOR "1")
# set(CPACK_PACKAGE_VERSION_MINOR "0")
# set(CPACK_PACKAGE_VERSION_PATCH "0")
# set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Classic Tetris game built with SDL3")
# set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/LICENSE")
# if(WIN32)
# set(CPACK_GENERATOR "ZIP;NSIS")
# set(CPACK_NSIS_DISPLAY_NAME "Tetris Game")
# set(CPACK_NSIS_PACKAGE_NAME "Tetris")
# set(CPACK_NSIS_CONTACT "tetris@example.com")
# set(CPACK_NSIS_MODIFY_PATH OFF)
# endif()
# include(CPack)