asteroid explode
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@ -177,6 +177,9 @@ private:
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bool challengeLevelActive{false};
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bool challengeAdvanceQueued{false};
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int challengeQueuedLevel{0};
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// Asteroid SFX latency mitigation
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std::optional<AsteroidType> pendingAsteroidDestroyType;
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bool asteroidDestroySoundPreplayed{false};
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// Internal helpers ----------------------------------------------------
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void refillBag();
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