fixed counter timer when start playing game and exit game
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@ -60,7 +60,7 @@ private:
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// Animation timing - Flash then immediate explosion effect
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static constexpr float FLASH_DURATION = 0.12f; // Very brief white flash
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static constexpr float EXPLODE_DURATION = 0.15f; // Quick explosive effect
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static constexpr float EXPLODE_DURATION = 0.6f; // Longer explosive effect
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static constexpr float DROP_DURATION = 0.05f; // Almost instant block drop
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void createParticles(int row, int gridX, int gridY, int blockSize);
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