fixed counter timer when start playing game and exit game
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@ -34,7 +34,7 @@ void LineEffect::Particle::update() {
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y += vy * 0.016f;
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vy += 250.0f * 0.016f;
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vx *= 0.98f;
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alpha -= 0.08f; // Slower fade for blocks
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alpha -= 0.025f; // Slower fade for blocks (longer visibility)
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if (alpha < 0.0f) alpha = 0.0f;
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if (size > 2.0f) size -= 0.05f;
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@ -145,7 +145,7 @@ void LineEffect::startLineClear(const std::vector<int>& rows, int gridX, int gri
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void LineEffect::createParticles(int row, int gridX, int gridY, int blockSize) {
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// Create particles spread across the row with explosive pattern
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int particlesPerRow = 35; // More particles for dramatic explosion effect
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int particlesPerRow = 60; // More particles for dramatic explosion effect
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for (int i = 0; i < particlesPerRow; ++i) {
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// Create particles along the entire row width
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