basic gameplay for cooperative
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@ -17,6 +17,7 @@ class Starfield;
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class Starfield3D;
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class FontAtlas;
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class LineEffect;
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class CoopGame;
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// Forward declare state classes (top-level, defined under src/states)
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class LoadingState;
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@ -109,6 +110,7 @@ private:
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std::unique_ptr<ScoreManager> m_scoreManager;
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// Gameplay pieces
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std::unique_ptr<Game> m_game;
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std::unique_ptr<CoopGame> m_coopGame;
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std::unique_ptr<LineEffect> m_lineEffect;
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// DAS/ARR movement timing (from original main.cpp)
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@ -118,6 +120,14 @@ private:
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static constexpr double DAS = 170.0; // Delayed Auto Shift
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static constexpr double ARR = 40.0; // Auto Repeat Rate
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// Coop DAS/ARR per player
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bool m_p1LeftHeld = false;
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bool m_p1RightHeld = false;
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bool m_p2LeftHeld = false;
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bool m_p2RightHeld = false;
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double m_p1MoveTimerMs = 0.0;
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double m_p2MoveTimerMs = 0.0;
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// State context (must be a member to ensure lifetime)
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StateContext m_stateContext;
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