basic gameplay for cooperative
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@ -144,4 +144,7 @@ void draw(SDL_Renderer* renderer, SDL_Texture*) {
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double getLogoAnimCounter() { return logoAnimCounter; }
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int getHoveredButton() { return hoveredButton; }
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void spawn(float x, float y) {
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fireworks.emplace_back(x, y);
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}
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} // namespace AppFireworks
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