fixed gameplay
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@ -1,5 +1,6 @@
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#pragma once
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#include <SDL3/SDL.h>
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#include <vector>
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#include "../../gameplay/core/Game.h"
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// Forward declarations
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@ -31,7 +32,11 @@ public:
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float logicalH,
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float logicalScale,
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float winW,
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float winH
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float winH,
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bool challengeClearFxActive = false,
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const std::vector<int>* challengeClearFxOrder = nullptr,
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double challengeClearFxElapsedMs = 0.0,
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double challengeClearFxDurationMs = 0.0
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);
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// Render the pause overlay (full screen)
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