fixed gameplay

This commit is contained in:
2025-12-20 15:17:35 +01:00
parent 9a3c1a0688
commit ad014e1de0
10 changed files with 176 additions and 25 deletions

View File

@ -1,5 +1,6 @@
#pragma once
#include <SDL3/SDL.h>
#include <vector>
#include "../../gameplay/core/Game.h"
// Forward declarations
@ -31,7 +32,11 @@ public:
float logicalH,
float logicalScale,
float winW,
float winH
float winH,
bool challengeClearFxActive = false,
const std::vector<int>* challengeClearFxOrder = nullptr,
double challengeClearFxElapsedMs = 0.0,
double challengeClearFxDurationMs = 0.0
);
// Render the pause overlay (full screen)