added basic network play
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118
src/network/NetSession.h
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118
src/network/NetSession.h
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#pragma once
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#include <cstdint>
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#include <optional>
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#include <string>
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#include <unordered_map>
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#include <vector>
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struct _ENetHost;
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struct _ENetPeer;
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// Lockstep networking session for COOPERATE (network) mode.
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//
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// Design goals:
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// - Non-blocking polling (caller drives poll from the main loop)
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// - Reliable, ordered delivery for inputs and control messages
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// - Host provides seed + start tick (handshake)
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// - Only inputs/state hashes are exchanged (no board sync)
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class NetSession {
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public:
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enum class Mode {
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None,
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Host,
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Client,
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};
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enum class ConnState {
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Disconnected,
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Connecting,
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Connected,
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Error,
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};
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struct Handshake {
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uint32_t rngSeed = 0;
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uint32_t startTick = 0;
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uint8_t startLevel = 0;
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};
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struct InputFrame {
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uint32_t tick = 0;
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uint8_t buttons = 0;
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};
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NetSession();
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~NetSession();
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NetSession(const NetSession&) = delete;
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NetSession& operator=(const NetSession&) = delete;
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// If bindHost is empty or "0.0.0.0", binds to ENET_HOST_ANY.
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bool host(const std::string& bindHost, uint16_t port);
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bool join(const std::string& hostNameOrIp, uint16_t port);
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void shutdown();
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void poll(uint32_t timeoutMs = 0);
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Mode mode() const { return m_mode; }
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ConnState state() const { return m_state; }
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bool isConnected() const { return m_state == ConnState::Connected; }
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// Host-only: send handshake once the peer connects.
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bool sendHandshake(const Handshake& hs);
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// Client-only: becomes available once received from host.
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std::optional<Handshake> takeReceivedHandshake();
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// Input exchange --------------------------------------------------------
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// Send local input for a given simulation tick.
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bool sendLocalInput(uint32_t tick, uint8_t buttons);
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// Returns the last received remote input for a tick (if any).
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std::optional<uint8_t> getRemoteButtons(uint32_t tick) const;
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// Hash exchange (for desync detection) ---------------------------------
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bool sendStateHash(uint32_t tick, uint64_t hash);
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std::optional<uint64_t> takeRemoteHash(uint32_t tick);
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// Diagnostics
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std::string lastError() const { return m_lastError; }
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private:
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enum class MsgType : uint8_t {
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Handshake = 1,
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Input = 2,
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Hash = 3,
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};
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bool ensureEnetInitialized();
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void setError(const std::string& msg);
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bool sendBytesReliable(const void* data, size_t size);
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void handlePacket(const uint8_t* data, size_t size);
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Mode m_mode = Mode::None;
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ConnState m_state = ConnState::Disconnected;
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_ENetHost* m_host = nullptr;
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_ENetPeer* m_peer = nullptr;
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std::string m_lastError;
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std::optional<Handshake> m_receivedHandshake;
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std::unordered_map<uint32_t, uint8_t> m_remoteInputs;
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std::unordered_map<uint32_t, uint64_t> m_remoteHashes;
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// Debug logging (rate-limited)
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uint32_t m_inputsSent = 0;
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uint32_t m_inputsReceived = 0;
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uint32_t m_hashesSent = 0;
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uint32_t m_hashesReceived = 0;
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uint32_t m_handshakesSent = 0;
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uint32_t m_handshakesReceived = 0;
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uint32_t m_lastRecvInputTick = 0xFFFFFFFFu;
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uint32_t m_lastRecvHashTick = 0xFFFFFFFFu;
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uint32_t m_lastStatsLogMs = 0;
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};
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