added basic network play
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21
src/network/CoopNetButtons.h
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21
src/network/CoopNetButtons.h
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#pragma once
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#include <cstdint>
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namespace coopnet {
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// 8-bit input mask carried in NetSession::InputFrame.
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// Keep in sync across capture/apply on both peers.
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enum Buttons : uint8_t {
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MoveLeft = 1u << 0,
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MoveRight = 1u << 1,
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SoftDrop = 1u << 2,
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RotCW = 1u << 3,
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RotCCW = 1u << 4,
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HardDrop = 1u << 5,
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Hold = 1u << 6,
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};
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inline bool has(uint8_t mask, Buttons b) {
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return (mask & static_cast<uint8_t>(b)) != 0;
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}
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}
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