fixed combo count

This commit is contained in:
2025-12-07 18:46:23 +01:00
parent e27d1b60b1
commit a74d7135e6
3 changed files with 9 additions and 2 deletions

View File

@ -1212,7 +1212,7 @@ void GameRenderer::renderPlayingState(
char totalStr[32]; snprintf(totalStr, sizeof(totalStr), "%d", totalBlocks);
char tetrisesStr[32]; snprintf(tetrisesStr, sizeof(tetrisesStr), "%d", game->tetrisesMade());
char maxComboStr[32]; snprintf(maxComboStr, sizeof(maxComboStr), "%d", game->maxCombo());
char maxComboStr[32]; snprintf(maxComboStr, sizeof(maxComboStr), "%d", game->comboCount());
// Use slightly smaller labels/values to match the compact look
const float labelX = statsX + 8.0f; // move labels more left
@ -1231,7 +1231,7 @@ void GameRenderer::renderPlayingState(
pixelFont->measure(maxComboStr, 0.55f, valW, valH);
float comboX = statsX + statsW - valueRightPad - (float)valW;
pixelFont->draw(renderer, labelX, summaryY + 44.0f, "MAX COMBO", 0.46f, labelMuted);
pixelFont->draw(renderer, labelX, summaryY + 44.0f, "COMBOS", 0.46f, labelMuted);
pixelFont->draw(renderer, comboX, summaryY + 44.0f, maxComboStr, 0.55f, summaryValueColor);
// Draw score panel (right side)