fixed combo count
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@ -1212,7 +1212,7 @@ void GameRenderer::renderPlayingState(
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char totalStr[32]; snprintf(totalStr, sizeof(totalStr), "%d", totalBlocks);
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char tetrisesStr[32]; snprintf(tetrisesStr, sizeof(tetrisesStr), "%d", game->tetrisesMade());
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char maxComboStr[32]; snprintf(maxComboStr, sizeof(maxComboStr), "%d", game->maxCombo());
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char maxComboStr[32]; snprintf(maxComboStr, sizeof(maxComboStr), "%d", game->comboCount());
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// Use slightly smaller labels/values to match the compact look
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const float labelX = statsX + 8.0f; // move labels more left
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@ -1231,7 +1231,7 @@ void GameRenderer::renderPlayingState(
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pixelFont->measure(maxComboStr, 0.55f, valW, valH);
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float comboX = statsX + statsW - valueRightPad - (float)valW;
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pixelFont->draw(renderer, labelX, summaryY + 44.0f, "MAX COMBO", 0.46f, labelMuted);
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pixelFont->draw(renderer, labelX, summaryY + 44.0f, "COMBOS", 0.46f, labelMuted);
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pixelFont->draw(renderer, comboX, summaryY + 44.0f, maxComboStr, 0.55f, summaryValueColor);
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// Draw score panel (right side)
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