refactoring app name to spacetris and new icon

This commit is contained in:
2025-12-21 10:29:01 +01:00
parent 18c29fed1e
commit a6c2c78cb5
26 changed files with 402 additions and 951 deletions

View File

@ -729,7 +729,7 @@ void MenuState::render(SDL_Renderer* renderer, float logicalScale, SDL_Rect logi
// Trace entry to persistent log for debugging abrupt exit/crash during render
{
FILE* f = fopen("tetris_trace.log", "a"); if (f) { fprintf(f, "MenuState::render entry\n"); fclose(f); }
FILE* f = fopen("spacetris_trace.log", "a"); if (f) { fprintf(f, "MenuState::render entry\n"); fclose(f); }
}
// Compute content offsets (same approach as main.cpp for proper centering)
@ -745,7 +745,7 @@ void MenuState::render(SDL_Renderer* renderer, float logicalScale, SDL_Rect logi
// Background is drawn by main (stretched to the full window) to avoid double-draw.
{
FILE* f = fopen("tetris_trace.log", "a");
FILE* f = fopen("spacetris_trace.log", "a");
if (f) {
fprintf(f, "MenuState::render ctx.mainScreenTex=%llu (w=%d h=%d)\n",
(unsigned long long)(uintptr_t)ctx.mainScreenTex,
@ -921,7 +921,7 @@ void MenuState::render(SDL_Renderer* renderer, float logicalScale, SDL_Rect logi
if (ctx.pixelFont) {
{
FILE* f = fopen("tetris_trace.log", "a"); if (f) { fprintf(f, "MenuState::render drawing buttons; pixelFont=%llu\n", (unsigned long long)(uintptr_t)ctx.pixelFont); fclose(f); }
FILE* f = fopen("spacetris_trace.log", "a"); if (f) { fprintf(f, "MenuState::render drawing buttons; pixelFont=%llu\n", (unsigned long long)(uintptr_t)ctx.pixelFont); fclose(f); }
}
char levelBtnText[32];
int startLevel = ctx.startLevelSelection ? *ctx.startLevelSelection : 0;
@ -1420,6 +1420,6 @@ void MenuState::render(SDL_Renderer* renderer, float logicalScale, SDL_Rect logi
}
// Trace exit
{
FILE* f = fopen("tetris_trace.log", "a"); if (f) { fprintf(f, "MenuState::render exit\n"); fclose(f); }
FILE* f = fopen("spacetris_trace.log", "a"); if (f) { fprintf(f, "MenuState::render exit\n"); fclose(f); }
}
}