refactoring app name to spacetris and new icon

This commit is contained in:
2025-12-21 10:29:01 +01:00
parent 18c29fed1e
commit a6c2c78cb5
26 changed files with 402 additions and 951 deletions

View File

@ -12,12 +12,19 @@ if(CMAKE_BUILD_TYPE STREQUAL "Release")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /OPT:REF /OPT:ICF")
# Enable whole program optimization
set_target_properties(tetris PROPERTIES
# Detect game target (spacetris only)
if(TARGET spacetris)
set(GAME_TARGET spacetris)
else()
message(FATAL_ERROR "No game target found (expected 'spacetris')")
endif()
set_target_properties(${GAME_TARGET} PROPERTIES
INTERPROCEDURAL_OPTIMIZATION_RELEASE TRUE
)
# Set subsystem to Windows (no console) for release
set_target_properties(tetris PROPERTIES
set_target_properties(${GAME_TARGET} PROPERTIES
WIN32_EXECUTABLE TRUE
LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup"
)
@ -30,61 +37,78 @@ if(CMAKE_BUILD_TYPE STREQUAL "Release")
endif()
endif()
# Ensure we have a GAME_TARGET set (spacetris only)
if(NOT DEFINED GAME_TARGET)
if(TARGET spacetris)
set(GAME_TARGET spacetris)
else()
message(FATAL_ERROR "No game target found (expected 'spacetris')")
endif()
endif()
# Custom target for creating distribution package (renamed to avoid conflict with CPack)
if(WIN32)
# Windows-specific packaging
add_custom_target(dist_package
COMMAND ${CMAKE_COMMAND} -E echo "Creating Windows distribution package..."
COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_BINARY_DIR}/package/TetrisGame"
COMMAND ${CMAKE_COMMAND} -E copy "$<TARGET_FILE:tetris>" "${CMAKE_BINARY_DIR}/package/TetrisGame/"
COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/assets" "${CMAKE_BINARY_DIR}/package/TetrisGame/assets"
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_SOURCE_DIR}/FreeSans.ttf" "${CMAKE_BINARY_DIR}/package/TetrisGame/"
COMMENT "Packaging Tetris for distribution"
DEPENDS tetris
)
if(GAME_TARGET)
add_custom_target(dist_package
COMMAND ${CMAKE_COMMAND} -E echo "Creating Windows distribution package..."
COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_BINARY_DIR}/package/SpacetrisGame"
COMMAND ${CMAKE_COMMAND} -E copy "$<TARGET_FILE:${GAME_TARGET}>" "${CMAKE_BINARY_DIR}/package/SpacetrisGame/"
COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/assets" "${CMAKE_BINARY_DIR}/package/SpacetrisGame/assets"
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_SOURCE_DIR}/FreeSans.ttf" "${CMAKE_BINARY_DIR}/package/SpacetrisGame/"
COMMENT "Packaging Spacetris for distribution"
DEPENDS ${GAME_TARGET}
)
else()
message(WARNING "No game target detected; skipping dist_package target.")
endif()
# Try to copy SDL DLLs automatically (SDL_image no longer needed)
find_file(SDL3_DLL SDL3.dll PATHS "${CMAKE_BINARY_DIR}/vcpkg_installed/x64-windows/bin" NO_DEFAULT_PATH)
find_file(SDL3_TTF_DLL SDL3_ttf.dll PATHS "${CMAKE_BINARY_DIR}/vcpkg_installed/x64-windows/bin" NO_DEFAULT_PATH)
if(SDL3_DLL)
add_custom_command(TARGET dist_package POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SDL3_DLL}" "${CMAKE_BINARY_DIR}/package/TetrisGame/"
COMMENT "Copying SDL3.dll"
)
endif()
if(SDL3_TTF_DLL)
add_custom_command(TARGET dist_package POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SDL3_TTF_DLL}" "${CMAKE_BINARY_DIR}/package/TetrisGame/"
COMMENT "Copying SDL3_ttf.dll"
)
if(GAME_TARGET)
if(SDL3_DLL)
add_custom_command(TARGET dist_package POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SDL3_DLL}" "${CMAKE_BINARY_DIR}/package/SpacetrisGame/"
COMMENT "Copying SDL3.dll"
)
endif()
if(SDL3_TTF_DLL)
add_custom_command(TARGET dist_package POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SDL3_TTF_DLL}" "${CMAKE_BINARY_DIR}/package/SpacetrisGame/"
COMMENT "Copying SDL3_ttf.dll"
)
endif()
endif()
endif()
# Installation rules for system-wide installation
if(APPLE)
install(TARGETS tetris
BUNDLE DESTINATION .
if(GAME_TARGET)
if(APPLE)
install(TARGETS ${GAME_TARGET}
BUNDLE DESTINATION .
COMPONENT Runtime
)
else()
install(TARGETS ${GAME_TARGET}
RUNTIME DESTINATION bin
COMPONENT Runtime
)
endif()
install(DIRECTORY assets/
DESTINATION share/${GAME_TARGET}/assets
COMPONENT Runtime
)
else()
install(TARGETS tetris
RUNTIME DESTINATION bin
install(FILES FreeSans.ttf
DESTINATION share/${GAME_TARGET}
COMPONENT Runtime
)
endif()
install(DIRECTORY assets/
DESTINATION share/tetris/assets
COMPONENT Runtime
)
install(FILES FreeSans.ttf
DESTINATION share/tetris
COMPONENT Runtime
)
# CPack configuration for creating installers (commented out - requires LICENSE file)
# set(CPACK_PACKAGE_NAME "Tetris")
# set(CPACK_PACKAGE_VENDOR "TetrisGame")