refactoring app name to spacetris and new icon
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.github/copilot-instructions.md
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.github/copilot-instructions.md
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# Copilot Instructions — Tetris (C++ SDL3)
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# Copilot Instructions — Spacetris (C++ SDL3)
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Purpose: Speed up development on this native SDL3 Tetris. Follow these conventions to keep builds reproducible and packages shippable.
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@ -9,11 +9,9 @@ Purpose: Speed up development on this native SDL3 Tetris. Follow these conventio
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- Assets: `assets/` (images/music/fonts), plus `FreeSans.ttf` at repo root.
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## Build and run
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- Configure and build Release:
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- CMake picks up vcpkg toolchain if found (`VCPKG_ROOT`, local `vcpkg/`, or user path). Required packages: `sdl3`, `sdl3-ttf` (see `vcpkg.json`).
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- Typical sequence (PowerShell): `cmake -S . -B build-release -DCMAKE_BUILD_TYPE=Release` then `cmake --build build-release --config Release`.
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- Packaging: `.\build-production.ps1` creates `dist/TetrisGame/` with exe, DLLs, assets, README, and ZIP; it can clean via `-Clean` and package-only via `-PackageOnly`.
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- MSVC generator builds are under `build-msvc/` when using Visual Studio.
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Packaging: `.\build-production.ps1` creates `dist/SpacetrisGame/` with exe, DLLs, assets, README, and ZIP; it can clean via `-Clean` and package-only via `-PackageOnly`.
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## Runtime dependencies
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- Links: `SDL3::SDL3`, `SDL3_ttf::SDL3_ttf`; on Windows also `mfplat`, `mfreadwrite`, `mfuuid` for media.
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