refactoring app name to spacetris and new icon

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2025-12-21 10:29:01 +01:00
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commit a6c2c78cb5
26 changed files with 402 additions and 951 deletions

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# Copilot Instructions — Tetris (C++ SDL3)
# Copilot Instructions — Spacetris (C++ SDL3)
Purpose: Speed up development on this native SDL3 Tetris. Follow these conventions to keep builds reproducible and packages shippable.
@ -9,11 +9,9 @@ Purpose: Speed up development on this native SDL3 Tetris. Follow these conventio
- Assets: `assets/` (images/music/fonts), plus `FreeSans.ttf` at repo root.
## Build and run
- Configure and build Release:
- CMake picks up vcpkg toolchain if found (`VCPKG_ROOT`, local `vcpkg/`, or user path). Required packages: `sdl3`, `sdl3-ttf` (see `vcpkg.json`).
- Typical sequence (PowerShell): `cmake -S . -B build-release -DCMAKE_BUILD_TYPE=Release` then `cmake --build build-release --config Release`.
- Packaging: `.\build-production.ps1` creates `dist/TetrisGame/` with exe, DLLs, assets, README, and ZIP; it can clean via `-Clean` and package-only via `-PackageOnly`.
- MSVC generator builds are under `build-msvc/` when using Visual Studio.
Packaging: `.\build-production.ps1` creates `dist/SpacetrisGame/` with exe, DLLs, assets, README, and ZIP; it can clean via `-Clean` and package-only via `-PackageOnly`.
## Runtime dependencies
- Links: `SDL3::SDL3`, `SDL3_ttf::SDL3_ttf`; on Windows also `mfplat`, `mfreadwrite`, `mfuuid` for media.