Added hold block and minor fixes
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@ -43,6 +43,7 @@ struct StateContext {
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SDL_Texture* scorePanelTex = nullptr;
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SDL_Texture* statisticsPanelTex = nullptr;
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SDL_Texture* nextPanelTex = nullptr;
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SDL_Texture* holdPanelTex = nullptr; // Background for the HOLD preview
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SDL_Texture* mainScreenTex = nullptr;
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int mainScreenW = 0;
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int mainScreenH = 0;
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