Added hold block and minor fixes
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@ -238,6 +238,7 @@ void PlayingState::render(SDL_Renderer* renderer, float logicalScale, SDL_Rect l
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ctx.statisticsPanelTex,
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ctx.scorePanelTex,
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ctx.nextPanelTex,
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ctx.holdPanelTex,
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1200.0f, // LOGICAL_W
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1000.0f, // LOGICAL_H
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logicalScale,
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@ -325,6 +326,7 @@ void PlayingState::render(SDL_Renderer* renderer, float logicalScale, SDL_Rect l
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ctx.statisticsPanelTex,
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ctx.scorePanelTex,
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ctx.nextPanelTex,
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ctx.holdPanelTex,
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1200.0f,
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1000.0f,
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logicalScale,
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